Yesterday, Microsoft announced that all of the Dolby Vision-enabled TVs will now be able to have full-spectrum visuals with the rollout of Dolby Vision gaming on Xbox Series X|S.
This improvement marks the latest development in Microsoft’s and Dolby’s partnership which will help Dolby to extend its support beyond the previously implemented Dolby Atmos.
According to the latest blog post by Xbox Senior Progam Manager Katie Slattery:
At Xbox, we want to give gamers the best gaming experience at full audio and visual fidelity. That is why we partnered with Dolby to bring immersive spatial audio to our platform with Dolby Atmos in 2017, and ultra-vivid picture quality for movies and streaming with Dolby Vision in 2018. Then in 2020 with Xbox Series X|S, we launched the first consoles ever to support gaming in Dolby Atmos and with the future capability to support Dolby Vision.
A new trailer has been made by Microsoft to showcase the upcoming feature’s capabilities. You can watch the trailer below:
This feature will bring gaming elements such as lush rainforests or neon futuristic cities will be brought to life in more vivid colour. Both the companies have been testing this feature since May of this year and it will be made available in more than 100 games that feature HDR compatibility.
One of the games that will feature support for HDR is the upcoming Halo Infinite. Dolby Vision gaming will bring support for dynamic metadata, resulting in brighter highlights, sharper contrast, and more vibrant colours.
The games which already came with HDR10 or Auto HDR support will benefit tremendously from the feature’s implementation. When you are connected to a Dolby Vision-enabled TV and Dolby Vision is enabled on Xbox Series X|S, it will automatically enhance your existing games to deliver a rich and immersive experience.
Players can enable the feature by opening the guide and going to Settings > General > TV & display options > Video Modes > Dolby Vision for Gaming. Microsoft also recommends enabling the automatic low-latency mode (ALLM). This feature is compatible with ALLM, Variable Refresh Rate (VRR), and 120Hz games.