Intel will launch its first Gaming GPUs for consumers next year and is revealing some key features and specs that are making tech enthusiasts go crazy. As this is Intel’s very first attempt in the mainstream GPU market, obviously, it has to convince people to use their graphics cards.
Now, Intel’s Vice President and General Manager of Client Graphics, Roger Chandler has hinted that plans to offer a built-in overclocking tool through the official driver user interface via a blog post on Medium. However, we do not know, how much overclocking customization Intel will offer with its official drivers but still, we will have some kind of overclocking support.
These Intel drivers will have built-in hardware for video encoding that allows direct capture and streaming from within the software itself. Also, considering Intel making its GPU software for its integrated graphics, most games will support these upcoming first-gen Alchemist Xe HPG gaming GPUs.
Many gamers are also creators, so we’re developing robust capture capabilities that leverage our powerful encoding hardware. These include a virtual camera with AI assist and recorded game highlights that save your best moments. We’re even integrating overclocking controls into the driver UI to give enthusiasts the tools they need to push the hardware to the limit.
— Roger Chandler, Intel’s VP and GM of Client Products
While Alchemist, the first generation of Intel Arc products, will be featuring two of the modern features in gaming: hardware-based ray tracing and artificial intelligence-driven super sampling, and offer full support for DirectX 12 Ultimate. On that, Roger Chandler reaffirmed Intel’s dedication to fully support the latest DirectX 12 Ultimate API:
While Xᵉ cores provide compute capacity, render slices combine them with the fixed-function rendering units required to produce 3D graphics. Each renders slice pairs four Xᵉ cores with four ray tracing units that fully support DirectX Raytracing and Vulkan Ray Tracing standards. Render slices also add samplers, pixel backends, and geometry and rasterization pipelines that are all designed for DirectX 12 Ultimate.
For the past three years, we’ve also been working closely with Microsoft to co-engineer DirectX 12 Ultimate. In addition to supporting ray tracing effects via DXR, Intel ARC graphics products will be capable of boosting performance with variable-rate shading tier 2 and unlocking greater geometry details with mesh shading.
Everyone is looking forward to how Intel will target the gamers and compete against NVIDIA & AMD to earn a spot in this tight roped GPU market. Intel confirmed these GPUs will be commercially available in the first quarter of next year and most probably announce them at CES 2021.