Before we come to the topic you must know what is Ray Tracing?. Well who doesn’t know what it is for you- It is a rendering technique that creates more realistic light effects by using this rendering technique to simulate the physical behavior of light.
The first-ever RTX enabled card was launched by Nvidia two years ago was 2080 Ti. Since this card supports Ray tracing, the price was set pretty much high. But does the card’s Ray Tracing experience and its price worth much? Simply form my opinion the answer is no.
Nvidia had flaunted a lot about its GPU ray tracing technique during its 2080 Ti release, but till now, its performance doesn’t meet the eye. Nvidia had boasted a lot of its performance in the games like Battlefield V, The Shadow Of The Tomb Raider, and Metro Exodus but the performance of this GPU was not jaw-dropping at all. The biggest predicament for ray tracing is that games visual are very good at faking what we see, and all the games mentioned above look excellent even after the RTX turned off.
Yes, I agree that the reflections ray tracing truly excelled in Battlefield V in the snow-blanketed landscapes of Nordlys. Though the level of detail is astonishingly impressive it’s also so subtle you plausibly wouldn’t notice it unless you went looking for it eagerly. There is a huge FPS difference when DXR is turned off and on. If y’all factor in how much of a performance drain that ray tracing is on the GPU, y’all have to ask yourself whether that subtle improvement is really of any worth.
In Shadow of the Tomb Raider, the ray-traced shadows are remarkably good, especially in the party scene at the beginning of the game, but even without the ray-traced traced shadows are elegant. By running the game at the highest quality settings, you’re fitting to get a great visual experience, though the shadows aren’t quite ‘perfect’ every time. The quality of the shadows didn’t impact gameplay even after the RTX turned off. When the RTX is turned on then there are too many issues in the High-quality settings, including degraded shadow density and a nasty transition point that makes this mode look worse than ray tracing disabled.
In Metro Exodus, there is a lot of effort to put on when enabling global illumination. Although it looks great, the performance hit is significant. By turning the global illumination off, it’s still a really good looking game. It assists if you spend a lot of time in the dark of course, but even so, games are just really good at persuading us that we’re in the real world.
Since the demand for ray tracing hardware is small compared to the size of the PC market as a whole, why the gaming companies would create a game that the vast majority of people couldn’t experience. There is a huge performance hit issue due to all those rays introduced and the optimization of the game is still an issue.
Nvidia is trying to solve this issue using DLSS. It uses machine learning which helps offset the performance hit by rendering at a lower resolution and then upscaling. We really hope that Nvidia will try to fix all these issues and try to push the ray tracing technology to the next level with their upcoming Ampere architecture and RTX 3090 GPU.
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