Gaming is an emotion for many of us. It not only helps us to spent bowring times smoothly but also makes us refresh. Lots of passionate game developers and graphic designers are working to enhance our experience better than ever. Epic Games releases some of the details of their game engine Unreal Engine’s next version. That is called Unreal Engine 5.
Brian Karis, the technical director of graphics and Jerome Platteaux, the art director of special projects at Epic Games, explained two new technologies added to the latest version of their engine. These two technologies are named by the company as Nanite and Lumen. We can say, these are the two reasons for Unreal Engine 5 to become the next generation bringer.
In simplest words, Nanite virtualized micropolygon geometry is a technology to enhance all the smallest details our eye can detect and that is also in real-time. The entire process brings all the required assets as ZBrush sculpts, photogrammetry scans, CAD data, and more instantly and that is also not compromising the quality.
“Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.”
As per the company’s description, Lumen is a fully dynamic global illumination solution. And it can react on scene and light changes. This technology can render diffuse illuminations at a large scale from millimeter to kilometer for a far better environment dealing.
“Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly.”
The Unreal Engine 5 will be available in preview in early 2021 and full release at the last of 2021. The company informs Fortnite will be the first game to get Unreal Engine 5 treatment.
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