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Unity listens to developers and promises to revise its policy

Unity Technologies has made a public apology and committed significant revisions to its contentious runtime pricing structure, in an unexpected turn of events. Unity announced this move to be applicable to the developers every time their games are installed on September 12.

The newly announced Unity runtime tax was intended to affect creators whose sales exceeded $200,000 in the previous 12 months, as well as games with more than 200,000 installations. While Unity has consistently been lauded as one of the best game engines, often in the same breath as industry titans like Epic Games’ Unreal Engine and Valve’s Source Engine, its versatility is demonstrated by titles like Hollow Knight, Pokemon GO, Monument Valley 2, Rimworld, and Fall Guys.

Despite its prominence as a worldwide famous development engine, the Tuesday revelation sparked a wave of reaction against Unity.

Unity
credit: wccftech

In response to the new price plan, many game makers have banded together to boycott Unity Technologies’ ad platform. Nonetheless, the company has issued a new statement admitting the issues. The game engine makers have acknowledged the frustration and uncertainty created by their earlier runtime fee policy announcement in their message.

Unity also reported that they are actively is studying the policies and wants to make changes. They promise to offer an update on these adjustments in the coming days and thank everyone for their frank and constructive criticism. While this is undoubtedly a positive remark, it is unclear what precise adjustments will be adopted. The statement is clearly in response to rising criticism and boycotts from some well-known developers.

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