27.1 C
Delhi
Follow-Google-News

Onto the Finals of Malaysian Esports Championship (MEC 2020)

ESI Closes In on Final Rounds of MEC 2020, First of Many in Developmental Roadmap

The inaugural Malaysian Esports Championship (MEC 2020) is nearing its climax as local esports talents head into the final rounds. MEC 2020, which kicked off in December 2020, is organised by Esports Integrated (ESI), an initiative launched by Impact Integrated, under the purview of the Ministry of Youth and Sports (KSB). The Company Limited By Guarantee (CLBG) consists of five entities, namely: Impact Malaysia, an initiative for youth development and social innovation; Rakita, a multi-channel infotainment media brand tailored for youth; Spacerubix, an inspirational hub inclusive of event spaces and sports complex in Puchong; Picksum, a marketplace platform for local homegrown products; and Esports Integrated, an initiative to catalyse a vibrant, sustainable and inclusive esports ecosystem.

The championship of esports talents kicked off last month, reporting a total of 11,370 verified accounts that registered for the MEC 2020. After rounds of hard-won battles on the esports battlefield, the Top 16 teams made it into the final rounds for PlayerUnknown’s Battleground (PUBG), Mobile Legends: Bang Bang and FIFA 21 whereas it is down to the Top 4 to snatch the championship for Dota 2. Furthermore, through Esports Integrated’s collaboration with Tencent and Moonton, the Top 2 teams will earn a seat slot into MPL Qualifiers for Mobile Legends: Bang Bang and PUBG Mobile Malaysia National Championship (PMNC) respectively. The final rounds will be available on livestream on ESI – Esports Integrated’s Facebook Page, and the full schedule is available on Facebook.

- Advertisement -TechnoSports Ad

“As MEC 2020 is the first step of ESI’s developmental roadmap, it is great to see that it garnered such great response and participation from local talents. This is a testament to how ESI continues to grow and cultivate a sustainable esports community in Malaysia,” said Dato’ Sri Reezal Merican Naina Merican, Minister of Youth and Sports.

“MEC 2020 has successfully proven that there is a thriving esports community in Malaysia. Thus, it will strengthen ESI’s movement to continuously establish the position of esports locally by engaging the homegrown talents and creating viable career opportunities in the industry for the youths,” shared Ahmed Faris Amir, CEO of ESI and Impact Malaysia.

- Advertisement -Follow-Google-News

Latest

Audio-Technica Takes Music In An Innovative Direction this Festive Season

Audio-Technica During the festive season, it is the perfect time...

Yuva Kabaddi Series 2023 secures CARS24 as title sponsor

India's inaugural year-round sporting event, the Yuva Kabaddi Series,...

Indian Street Fighter athletes to start medal chase against Saudi Arabia and Vietnam at Asian Games

Asian Games 2022: Indian Street Fighter athletes set to...

MotoGP Issues Public Apology for Map Mishap at Bharat GP Debut

Vrooming into India: MotoGP's Grand Debut The heart-pounding world of...

Don't miss

The Sleep Company [CPS] IN

Featured

Rahul Roy
Rahul Roy
I am a computer guy by profession and a sports fanatic by choice.
Follow-Google-News

EXCLUSIVE: EA FC24 – Get a first glimpse of the new game replacing FIFA 23

EA Sports, the well-known developer of the popular football-based video game FIFA, had previously secured the trademark for "EA Sports FC". It was then...

Shah Rukh vs Salman vs Aamir: Which Khan has the highest number of Rs 100 crore blockbuster movies?

Bollywood is often said to be run by the Khans and the most prominent Khans are Shah Rukh Khan, Aamir Khan and Salman Khan....

Top 10 most valuable classic video games

With a rare Zelda game recently fetching over $800,000 at auction, gaming enthusiasts were inspired to investigate the classic video games that are worth the highest price today. By scouring...

LEAVE A REPLY

Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.