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Cloud Gaming Collects 1.5 Billion in 2021 and Hopes to Grow 4x in 2024

Nowadays Cloud-Based Gaming become hugely popular in the market. The new report from Newzoo also provided us with some of the latest findings based on the growing market that has also been developed in the market of Cloud Gaming. The report also reveals that the market has increased by a total of $1.5 billion USD. 

The new number had been generated by 21.7 million paying users across the cloud gaming services in 2021, the Newzoo also expecting the  Cloud Gaming market that enhance by 4x its size within 2024.

Now we will start by breaking the numbers down the  Cloud gaming that also even reached an inflection point. The latest tech also has been proved viable and also paving the way for the market to visit at the new stage of adoption and growth. The Newzoo report showcase more than doubles the $671 million that was made in cloud revenue in 2020.

Cloud gaming to generate $1.6 billion in 2021, according to Newzoo

It has been found that the reason behind the increase in the trend is about speculating the hardware shortage that also has been keeping the users from enjoying the next generation of games. Newzoo has been setting the tabs on the growth of Cloud Gaming from 2019 and also has noticed a lot more publishers who have become a part of the trend.

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The prediction of Newzoo in the market will set to continue to extend during 2024. Their prediction says the market can increase more than 4 times the size that it holds currently by that year. In the year 2023, paying to the users will almost triple to 58.6  million and their revenues also will quadruple to $6.3 billion. It is the expectation of Newzoo for the coming years.

Cloud Gaming: 5 Trends to Look Forward to in 2021 | Virtasant

It does not mean that cloud services don’t have to go downside. After several upgrades that companies like  Microsoft and NVIDIA have been placed on to their services and the fact as the cloud gaming services shut down.

The future of cloud gaming has been looking very bright, now the video games also still come into the high demand and the credits go to a large amount of AAA titles that are set to release, there is also a  big chance for the particular facet of that industry whose growth is constant.

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A big thanks for the source.

Read: Bloodhunt, the VTM Based on F2P Battle Royale Launches on PC and PS5

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