Hazelight has just hit a massive milestone—50 million game copies sold. And they’ve done it in under a decade. That puts this Swedish studio in a class all its own. Josef Fares founded Hazelight in 2014, and since then, the team has rocketed from indie hopefuls to global stars.
If you ever doubted that narrative co-op games could go big, here’s proof they absolutely can. Publishers are paying attention, and so are other studios hoping to follow Hazelight’s playbook.
What Happened and Why
Hazelight’s huge sales milestone isn’t only about moving copies—it’s about how tastes in big-budget gaming are shifting. When “It Takes Two” picked up Game of the Year at The Game Awards, it was clear: co-op storytelling had finally arrived on the biggest stage.
But hitting 50 million sales in less than ten years? That’s a level usually reserved for juggernauts like Resident Evil (Resident Million Copies).
So what changed? Hazelight’s relentless focus on co-op play and emotional stories hit a nerve that most big publishers had missed. If you check PC Gamer, you’ll see that their split-screen style and Fares’ bold personality kept people talking. Honestly, very few indie studios have kept the cultural spotlight this long.

The Numbers Behind Hazelight Achieves Milestone with 50 Million Game Copies Sold in Under a Decade
Let’s look at the numbers. Hazelight’s two main hits—“A Way Out” and “It Takes Two”—drove most of those 50 million sales. “A Way Out” launched in 2018 and sold over 3.5 million copies by 2021.
Then came “It Takes Two” in 2021, and it exploded—racking up more than 15 million copies sold by early 2026. That’s the kind of lifetime sales that some franchises never see, even after ten or twenty years.
Here’s something a lot of coverage misses. Unlike the usual AAA giants, Hazelight has worked with way lower budgets—rumor puts both games at less than $30 million each. Their profits are huge compared to what most big RPGs or shooters see. Just look at “Crimson Desert Million,” which sold 3 million units (Crimson Desert Million)—Hazelight’s numbers blow right past that.
| Title | Release Year | Copies Sold | Estimated Budget |
|---|---|---|---|
| A Way Out | 2018 | 3.5M+ | $30M |
| It Takes Two | 2021 | 15M+ | $30M |
So, how does a studio with just two big releases leave so many competitors in the dust? The answer’s simple: constant innovation, and players telling their friends. Hazelight game sales keep drawing eyes for a reason.
Expert Reaction to Hazelight Achieves Milestone with 50 Million Game Copies Sold in Under a Decade
Industry pros aren’t shocked by Hazelight’s sales anymore, but they are taking serious notes. Josef Fares and his team have shown that premium, story-first co-op games aren’t just possible—they’re wildly profitable.
“Hazelight’s numbers rival even established franchises,” one analyst mentioned to Kotaku. Frankly, it’s changing how publishers think about taking creative risks with mid-budget games.
We’re already seeing the ripple effects. Studios that used to chase live-service trends are now greenlighting narrative co-op projects. Even in esports, some are wondering if Hazelight’s formula could work in a competitive setting (see our thoughts in Why Mental Stamina Is).
Still, here’s something to watch: copycats almost never hit the same high notes. What sets Hazelight apart is their stubborn creative vision and how polished their games feel. Bottom line? Never count out a scrappy team with a clear idea. Also, don’t assume only blockbusters with massive budgets can move this many copies. Hazelight game sales really show what’s possible.
What Comes Next for Hazelight Achieves Milestone with 50 Million Game Copies Sold in Under a Decade
Q: Will Hazelight’s next title stick with co-op?
With their track record, it’s a safe bet—but so far, the studio hasn’t dropped any official hints about what’s next.
Q: Can Hazelight game sales keep climbing if they stick with just two core games?
If they branch into new genres or platforms, chances are good. The real moment of truth will be their next big launch.
Q: Where does Hazelight stand compared to other story-focused studios?
They’re ahead of the pack, especially in the indie and mid-tier space. Honestly, not even every AAA team can boast 50 million sales.





