In 2018, NVIDIA’s Deep Learning Super-Sampling solution first came with the GeForce RTX 2000 Series, and now it is available as a plugin for the Unreal Engine 4.26 through the Marketplace. Developers had to previously request NVIDIA’s approval for the DLSS Early Access Program. This will be easy for everyone to access technology.
If you remember, the first version of DLSS wasn’t coming with a huge success. While it did provide a performance boost over the native rendering, the image reconstruction technique had a limitation, such as the neural network needing to be trained for each game. Quality-wise, the results were often not good.
Here, DLSS 2.0 solved both the problems. The AI is now trained generically, whereas the quality has greatly improved. The credit goes to the new multi-frame super-resolution approach where DLSS 2.0 collects data from multiple frames, similar to the Temporal Antialiasing (TAA).
Since the release of DLSS version 2.0, the game developers have shown their increasing support for it. In recent months, many popular games like Cyberpunk 2077, Call of Duty: Black Ops Cold War, Death Stranding, War Thunder, Minecraft RTX, Ready or Not, Moonlight Blade, CRSED: F.O.A.D., The Medium, Scavengers, and Ghostrunner have used it.
Coming to the upcoming game releases or the upcoming updates to the already released games, Edge of Eternity, F.I.S.T: Forged in Shadow Torch, Nioh 2, Outriders, Five Nights At Freddy’s: Security Breach, and Call of Duty: Warzone are going to get it as well.