NVIDIA

NVIDIA DLSS 4 Plugin Now Available for Unreal Engine 5.6

NVIDIA has officially released the DLSS 4 plugin for Unreal Engine 5.6, bringing cutting-edge AI upscaling technology to game developers. This latest release enables...

RTX 5050 Benchmarks Leaked: Falls Behind RX 6600M Despite 2.9 GHz Boost

NVIDIA's upcoming GeForce RTX 5050 has been benchmarked in FurMark, revealing concerning performance numbers that suggest the budget GPU may struggle against older generation...
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Nivedita Bangari

GPU prices are coming down however they remain un-affordable

The GPU prices in the market are as high as they could ever be, previously they were available as much as five their original...
Nivedita Bangari
ZOTAC GAMING GeForce RTX 3080 AMP Holo review: Beautiful, Cool & Powerful

Nvidia and AMD’s GPU prices could increase in the coming months...

As we have seen before the recent prices of the GPU has fallen quite low as compared to what it was during the beginning...
Raunak Saha
New July NVIDIA Studio Driver brings support for Unity & Unreal Engine

New July NVIDIA Studio Driver brings support for Unity & Unreal...

RTX and DLSS support for leading game engines, Omniverse virtual collaboration platform and Studio Drivers deliver peak performance and ultimate reliability throughout development cycles Top...
Raunak Saha
NVIDIA brings Real-Time Ray Tracing & DLSS to Arm-based SoCs

NVIDIA brings Real-Time Ray Tracing & DLSS to Arm-based SoCs

If you have been waiting to see what NVIDIA could bring buying Arm, then this is the day. At this week's Game Developers Conference...
Nivedita Bangari
GeForce RTX SUPER

NVIDIA is developing its GeForce RTX SUPER for both mobile and...

According to fresh rumors coming out of the rumor hill, we are hearing that NVIDIA is reportedly in the works of developing a brand...
Raunak Saha
Both AMD FSR and NVIDIA DLSS looks similar at 4K resolution

Both AMD FSR and NVIDIA DLSS looks similar at 4K resolution

AMD's Fidelity FX Super Resolution has been here in the market for a month now, but we didn't have a game that supports both...