Strikerz Inc. releases the next episode of UFL Journey. This new video explores the stadiums within UFL and provides a detailed overview of the game asset production.
Experts in a 3D environment, lighting and level, equipment and concept, and 3D art guide viewers through the detailed process of stadium development and share the secrets behind UFL’s gaming experience.
Yauhen Khvoshch, our lead 3D environment artist, talks about the aspects of modeling stadiums in 3D, how real-world geometry is recreated within UFL, and working with football clubs to capture each stadium’s unique character.
Strikerz Inc. releases UFL Journey Episode 1 showcasing the production of stadiums
“One of the hardest things of all is to find a balance between realistic and well-constructed buildings and the team creating a video game, so the stadium grounds should become a piece of artwork after all. And they should be visually attractive and fit nicely into the game.” – Yauhen Khvoshch (3D environment artist)
UFL is a highly complex game — to produce a perfectly-built and realistic setup, everything should look seamless and close to reality, including the ground and lighting. Being extremely attentive to detail is crucial for stadium modeling.
To find out more tricky details and for an opportunity to glimpse behind the scenes of UFL’s stadium production, follow the link to the new episode of UFL Journey on our official YouTube channel!
Read: Strikerz Inc. pushes the release of the much-anticipated UFL to 2023