Oblivion Remastered: The Ultimate Guide to Joining the Thieves Guild

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The shadows of Cyrodiil whisper tales of an organization that exists beyond the law, a brotherhood of cunning individuals who navigate the thin line between survival and criminality. The Thieves Guild in Oblivion Remastered is more than just a faction – it’s a way of life, a complex network of individuals bound by a code as old as the empire itself.

Oblivion : Paths to Guild Membership

The journey into the Thieves Guild offers two distinct paths, each with its own risks and rewards:

Recruitment MethodDetailsQuest Trigger
Criminal ImprisonmentGet arrested for nonviolent crimesMyvryna Arano delivers message from Gray Fox
Imperial City ExplorationFind “Wanted” poster in Waterfront DistrictInteract with Puny Ancus, receive midnight meeting instructions
Oblivion

The Unwritten Rules of the Guild

The Thieves Guild operates on a strict moral code that sets it apart from mere criminal organizations:

  1. Never steal from fellow guild members
  2. No killing on the job (except animals and monsters)
  3. Protect the poor, especially Waterfront residents

The Legendary Gray Fox

A mysterious figure said to have existed for over 300 years, the Gray Fox leads the guild with an almost mythical presence. Despite attempts by Hieronymus Lex to eliminate the organization, the Imperial officials formally deny the guild’s existence.

The Midnight Meeting: Your Initiation

The critical moment of joining requires:

  • Attending the meeting in Garden of Dareloth at midnight
  • Ensuring Armand, Amusei, and Methredhel are present
  • Completing the “May the Best Thief Win” quest

The Thieves Guild in Oblivion Remastered is a testament to the game’s intricate world-building – a faction that exists in the shadows, bound by honor among thieves.

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FAQs

Is it possible to join the guild without committing crimes?

No, some form of criminal activity is necessary to initiate contact with the guild.

What benefits does the Thieves Guild offer?

Lucrative income methods, unique gear like the Gray Cowl of Nocturnal, and a complex network of information.

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