A Decade of Development in Algorithms and GPUs Leads to Giant Leap in Computer Graphics- NVIDIA RTX Technology
NVIDIA RTX, a ray-tracing technology brings real-time, cinematic-quality rendering to content creators and game developers. Real-time ray tracing is the next big thing, that has happened to film and game makers.
NVIDIA RTX is the product of 10 years of work in computer graphics algorithms and GPU architectures. It consists of a highly scalable ray-tracing technology running on NVIDIA Volta architecture GPUs. Architected to support ray tracing through a variety of interfaces, NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX® Raytracing (DXR) API.
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What’s real-time ray tracing?
Ray tracing is a rendering process typically only associated with high-end offline renderers and hours and hours of computer processing time. Film-quality ray tracing in real time is an Unreal Engine first.
This is an exciting new development for the media and entertainment linear content worlds—and any markets that require photorealistic visualization.
“Real-time ray tracing has been a dream of the graphics industry and game developers for decades, and NVIDIA RTX is bringing it to life,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “GPUs are only now becoming powerful enough to deliver real-time ray tracing for gaming applications, and will usher in a new era of next-generation visuals.”
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The future implication of Ray Tracing Technology
Ray tracing has been used for years to pre-render lifelike worlds in movies. But until now, it has been too computationally demanding to be practical for real-time, interactive gaming, which requires fast frame rates and low latency. NVIDIA RTX overcomes those limitations.
Industry leaders such as 4A Games, Epic, Remedy Entertainment, and Unity have featured NVIDIA RTX in their technology demonstrations at the Game Developers Conference last week. They are showing how real-time ray tracing can provide amazing, lifelike graphics in future games. And because RTX supports Microsoft DirectX Raytracing, the groundbreaking technology will be enjoyed by Windows users everywhere.
To allow game developers to take advantage of these new capabilities, NVIDIA also announced the NVIDIA GameWorks™ SDK will add a ray-tracing denoiser module. This suite of tools and resources for developers will dramatically increase realism and shorten product cycles in titles developed using the new Microsoft DXR API and NVIDIA RTX.
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