Quasarzone managed to achieve an unconventional feat by successfully integrating both NVIDIA’s DLSS 3 Frame Generation and AMD‘s Fluid Motion Frame technologies, despite the two originally not being designed to work in tandem. This unique collaboration resulted in a remarkable up to 3x performance boost in games such as Cyberpunk 2077, showcasing the potential synergy between the two technologies.
All About the NVIDIA DLSS 3 and AMD Fluid Motion Frame Tech
Characterized as a “Crazy Idea,” the combination of NVIDIA’s DLSS 3 and AMD’s Fluid Motion Frames required intricate configuration but demonstrated a significant gaming performance enhancement, even though it may not be practical for the majority of gamers.
Delving into the technical aspects, NVIDIA’s DLSS 3 employs frame interpolation, doubling frames through AI-generated images that often surpass native image quality. It is integrated into games through NVIDIA’s DLSS SDK. On the other hand, AMD’s Fluid Motion Frames technology, compatible with DX11/DX12 games, operates at the driver level. While lacking in detail compared to DLSS 3, AMD’s technology is more versatile and accessible across a broader spectrum of games.
To implement this amalgamation, a system supporting both NVIDIA’s RTX 40 (DLSS 3 Frame Gen Support) and AMD’s RX 6000/7000 GPUs (AMD Fluid Motion Frame Support) is required. The display output should be through the AMD GPU, with the primary GPU set to the NVIDIA graphics card in the Windows OS, ensuring that the Radeon GPU drives the display while the GeForce GPU handles the game processing.
Activating AMD Fluid Motion Frame technology involves installing the latest Technical Preview or BETA driver and enabling AFMF technology through the Radeon Control Panel. It’s noteworthy that AFMF only operates in fullscreen mode, excluding other modes like borderless window or windowed mode.
Enabling DLSS 3 Frame generation is simpler, requiring a toggle within the game’s settings to have both NVIDIA and AMD technologies coexisting. However, despite the substantial performance gains observed in certain games, caution is advised. While titles like Cyberpunk 2077 exhibited a nearly 3x gain over native resolution, others, such as COD: MW III, experienced a dip in minimum FPS compared to standalone presets of AFMF and DLSS 3 Frame-Gen.
In conclusion, although experimenting with such configurations may be entertaining, the challenges of managing two graphics cards and ensuring stability, coupled with the likelihood of game crashes and stutters, make this unconventional combination impractical. It’s essential to note that such configurations are not officially supported by either company.