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NVIDIA DLSS 3.5 Launches in Two Games on September 21st, with Four More to Follow Soon

NVIDIA DLSS 3.5 makes its debut in both Cyberpunk 2077 and Chaos Vantage on September 21st.

NVIDIA DLSS 3.5 enhances the visual appeal, immersion, and realism of your games by introducing Ray Reconstruction, an advanced AI-based method that further improves the quality of ray tracing. Additionally, the ray-traced previews and viewports in applications see significant enhancements, providing creators with a clearer visualization of the end result before engaging in time-consuming rendering processes.

For all owners of GeForce RTX and NVIDIA RTX, DLSS 3.5 is now accessible. To gain a comprehensive understanding of this innovative technology, please refer to our NVIDIA DLSS 3.5 announcement article.

NVIDIA DLSS 3.5 Available in Cyberpunk 2077 and Chaos Vantage on September 21st, Plus Lies of P, Party Animals, Warhaven, and Witchfire Launching with Day-One DLSS Support

In recent updates about DLSS, several games, namely “Lies of P,” “Party Animals,” “Warhaven,” and “Witchfire,” are set to launch this week and will offer DLSS support right from day one. Additionally, gamers will have the opportunity to participate in an open beta for “The First Descendant,” an upcoming game that incorporates DLSS 3 acceleration.

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GeForce RTX users can expect to have the ultimate gaming experience in every game. Continue reading to learn more about the specifics.

NVIDIA DLSS 3.5 is set to be released on September 21st

NVIDIA is taking rendering technology to the next level with the latest version of NVIDIA DLSS 3.5. This release introduces Ray Reconstruction, an innovative AI model that improves the quality of ray-traced images in demanding ray-tracing games and applications.

Ray Reconstruction is a technique that substitutes manually adjusted denoisers, which handle the resolution of captured rays in a scene, with an AI network trained on an NVIDIA supercomputer. This network is capable of producing superior-quality pixels between the sampled rays.

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DLSS 3.5, which has undergone extensive training with five times more data than DLSS 3, has enhanced capabilities to identify various ray-traced effects and make intelligent choices regarding the utilization of temporal and spatial data. This enables DLSS 3.5 to preserve high-frequency details for superior-quality upscaling.

Cyberpunk 2077 to Implement DLSS 3.5 on September 21st

The upcoming 2.0 update of “Cyberpunk 2077” will be released on September 21st, introducing numerous improvements such as DLSS 3.5. In the game’s Ray Tracing: Overdrive Mode, the new Ray Reconstruction technique of DLSS 3.5 enhances the reflection quality and clarity, resulting in more accurate global illumination and dynamically responsive lighting. These enhancements aim to provide players with a more immersive and realistic gaming experience.

Phantom Liberty, the new spy-thriller adventure for Cyberpunk 2077, will be released on September 26th. This launch will include comprehensive ray tracing and DLSS 3.5 with Ray Reconstruction technology.

“With the advanced AI rendering capabilities of DLSS 3.5, powered by smart technology, players can now fully immerse themselves in the vibrant world of Cyberpunk 2077: Phantom Liberty’s latest setting, Dogtown. By utilizing DLSS 3.5, gamers can enjoy enhanced visuals, more precise lighting, and achieve the highest possible frame rates, resulting in an unparalleled gaming experience.” – Jakub Knapik, CD PROJEKT RED’s Vice President of Art and Global Art Director.

To learn more about the release of DLSS 3.5 and Ray Reconstruction in “Cyberpunk 2077” and “Cyberpunk 2077: Phantom Liberty,” please visit our article on the launch of DLSS 3.5 in “Cyberpunk 2077” and watch our newly released RTX technology trailer for “Cyberpunk 2077: Phantom Liberty.”

NVIDIA has announced some upcoming upgrades for Chaos Vantage on September 21st, which will include DLSS 3.5 for creators. Furthermore, the company has also revealed that NVIDIA Omniverse will be launched this October.

In the realm of creative platforms and applications, there exists a diverse range of content that poses challenges for conventional denoising techniques, as they often necessitate manual adjustments for each scene. Consequently, when previewing such content, the image quality tends to be less than optimal. However, with the advent of DLSS 3.5, an AI neural network has the capability to identify and understand a vast array of scenes, enabling the generation of high-quality images during the preview phase, even before investing substantial time into the final rendering process.

Chaos Vantage is a widely used 3D visualization software that allows creators to explore expansive scenes within a completely ray-traced environment. The tool, known as Vantage, is already optimized for RTX GPUs with NVIDIA’s OptiX denoiser and NVIDIA Super Resolution. On September 21st, Ray Reconstruction support will be introduced to Vantage, offering additional improvements to image quality. This enhancement will greatly benefit creators who work with intricate scenes by providing a significant boost in performance and visual fidelity.

NVIDIA Omniverse USD Composer, a customizable application designed for OpenUSD world-building, will introduce DLSS 3.5 updates in October. This software enables users to easily assemble, illuminate, simulate, and render extensive scenes.

Additional DLSS Games Set to Release this Week: Explanation: The paraphrased text retains the original message but presents

  • The Open Beta for the game “The First Descendant” starts today, introducing DLSS 3 technology.
  • Video Comparison: The Initial Successor of DLSS 3 in 4K
  • “Warhaven will be released on September 20th featuring DLSS 3 technology
  • Warhaven recently released a video titled “DLSS 3 – 4K Comparison” on their YouTube
  • “Early Access for Witchfire begins on September 20th, featuring DLSS 3 and Reflex support.”
  • “Party Animals” will be released on September 20th, featuring DLSS 2 and Reflex technology.

Stay Tuned for More RTX Games Next Week The updated content provides an informative paraphrase that retains the neutral formality of the original text. It addresses

Five years ago, we embarked on an innovative journey aiming to redefine graphics through the use of neural rendering and artificial intelligence. DLSS, which stands for Deep Learning Super Sampling, has made significant progress over the years and is now contributing to enhanced performance in over 340 games and applications. With the introduction of DLSS 3.5 featuring Ray Reconstruction, the power of AI will further enhance the visual appeal and immersion of games and apps. This exciting development will debut in titles such as “Cyberpunk 2077,” “Cyberpunk 2077: Phantom Liberty,” and “Chaos Vantage.”

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Raunak Saha
Raunak Saha
A cs engineer by profession but foodie from heart. I am tech lover guy who has a passion for singing. Football is my love and making websites is my hobby.
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