Nintendo Switch 2 No-Achievements Decision Sparks Heated Player Debate

In the modern gaming landscape, achievement systems have become nearly ubiquitous across platforms—from PlayStation’s trophies to Xbox’s gamerscore and even Steam’s achievement badges. These virtual rewards have transformed how many players experience games, creating additional objectives beyond the main storyline and offering recognition for everything from completing challenging feats to discovering hidden secrets. Yet Nintendo has consistently charted its own course in the gaming industry, often prioritizing its unique vision over following industry trends.

With the highly anticipated Nintendo Switch 2 announcement on April 2, 2025, fans eagerly awaited details about whether the successor to the wildly successful Switch would finally embrace the achievement system that competitors have standardized. The recent confirmation from Bill Trinen, Vice-President of Nintendo America, that the Switch 2 will indeed continue Nintendo’s tradition of forgoing a platform-wide achievement system has reignited a passionate debate among the gaming community about the value and purpose of these virtual accolades.

Nintendo Switch 2 No-Achievement Stance: Why Switch 2 Won’t Have Trophies

The gaming community finds itself divided once again following Bill Trinen’s confirmation that Nintendo Switch 2 will not include a trophy or achievement system when it launches on June 5, 2025. This decision continues Nintendo’s longstanding philosophy of marching to the beat of its own drum, even as achievement systems have become standard features on competing platforms for over fifteen years.

ninns 1 Nintendo Switch 2 No-Achievements Decision Sparks Heated Player Debate

Nintendo’s stance represents a fundamental difference in how the company views gaming experiences. While Microsoft and Sony have built robust ecosystems around achievements that gamify completion percentages and challenging tasks, Nintendo has consistently emphasized that the intrinsic joy of playing should be reward enough. This philosophy extends from the company’s earliest days, where the satisfaction of reaching World 8-4 in Super Mario Bros. needed no additional digital badge of honor.

The announcement has predictably sparked varied reactions across social media. One user, @GLegit99, expressed indifference to the decision: “Doesn’t bother me. I don’t give a crap about achievement hunting.” This sentiment reflects a substantial portion of the Nintendo fanbase who appreciate the company’s focus on the core gaming experience rather than extrinsic reward systems.

PlatformAchievement SystemYear IntroducedNotable Features
XboxGamerscore2005Point-based system, achievement sound
PlayStationTrophies2008Platinum trophies for 100% completion
SteamAchievements2007Trading cards, showcases on profile
Nintendo SwitchNoneN/AIn-game achievements only
Nintendo Switch 2None (with exceptions)2025Zelda Notes for Zelda titles only

However, the decision has disappointed achievement hunters and completionists. User @loudmog voiced frustration: “No hall effects, no achievements. will never play a 3rd party game on this thing. they didn’t realize plenty of other good options became available since 2017 in the handheld space.” This highlights concerns about whether Switch 2 can remain competitive in an era where players have come to expect certain platform features as standard.

More pragmatic fans have taken a middle-ground approach. As @bowserguy621 noted, “Eh not really a big deal lol. I’m just here to enjoy the game lol and beat legendary monsters, villains and beasts that’s all I care for. If I get an exclusive weapon from it I’m happy.” This represents the view that in-game rewards often provide more meaningful satisfaction than platform-level achievements.

Interestingly, Nintendo has created a notable exception to their no-achievements rule. The Legend of Zelda: Breath of the Wild and Tears of the Kingdom will feature their own achievement system through the Nintendo App’s “Zelda Notes” feature. This allows players to track accomplishments like discovered shrines and collected weapons, and even view friends’ progress. This hybrid approach suggests Nintendo recognizes the value of achievement tracking but prefers implementing it selectively rather than as a platform-wide feature.

Nintendo Switch 2

This selective implementation reflects Nintendo’s preference for letting developers determine how players should experience their games, rather than imposing a standardized achievement framework across all titles. It’s a philosophy that has both ardent defenders and vocal critics, with one hopeful fan jokingly predicting: “It will come in the Switch 3 with a title like ‘Nintendo Milestones.'”

As the June launch approaches, this debate represents just one of several controversies surrounding the Switch 2, including increased game prices and exclusive titles that have already generated discussion among Nintendo’s passionate fanbase.

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Frequently Asked Questions

Why has Nintendo consistently avoided implementing an achievement system like other gaming platforms?

Nintendo’s resistance to implementing a unified achievement system stems from their core philosophy about gaming experiences. According to former Nintendo president Satoru Iwata, the company believes that standardized achievements can potentially “distract from the intrinsic joy of playing.” Nintendo’s design philosophy emphasizes that satisfaction should come from the gameplay itself rather than external validation systems. The company also values giving developers complete freedom to implement (or not implement) their own in-game achievement systems tailored specifically to each title’s unique experience.

This approach aligns with their historical emphasis on quality gameplay over feature parity with competitors. Additionally, Nintendo has consistently prioritized a family-friendly, pressure-free gaming environment—they view achievement systems as potentially creating unnecessary competition or pressure that conflicts with their vision of gaming as accessible joy. While platforms like PlayStation and Xbox use achievements to enhance engagement and retention, Nintendo relies on the inherent quality and uniqueness of their first-party titles to maintain player interest.


Will third-party games on Switch 2 have their own achievement systems even without platform support?

Third-party games on Switch 2 will likely continue the pattern established on the original Switch—many will implement their own self-contained achievement systems despite the lack of platform-level support. Games with cross-platform releases typically maintain their achievement structures across all versions, though Switch players won’t see these reflected in a console-wide profile. Major publishers like Ubisoft often include their proprietary achievement systems (like Ubisoft Connect challenges) regardless of platform, ensuring feature parity across versions. The most notable examples on the original Switch include titles like Fortnite, which maintains its own achievement system, and Hades, which implemented an extensive in-game “Codex” to track accomplishments.

However, these isolated systems create fragmentation, as achievements remain locked within each game rather than contributing to a player’s overall profile. The lack of platform-level API support means developers must dedicate additional resources to implement and maintain these systems, which smaller studios might choose to skip for Switch versions. Players who prioritize achievement hunting will likely continue to prefer other platforms for third-party titles where achievements contribute to their platform-wide profiles.

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