Doom Eternal crossed $450 million in sales within nine months of launch, a number that reframes how we measure id software games against the studio’s 1990s pioneers.
The Texas-based developer didn’t just survive the shift from shareware disks to live-service shooters; it built a modern empire on top of the same demon-punching DNA it wrote in 1993.

The Headline Number
That $450 million figure, reported within Doom Eternal’s first nine months of release on March 20, 2020, dwarfs every commercial milestone id had previously set. Compare it to Doom II: Hell on Earth, which sold over 2 million copies on MS-DOS after its October 10, 1994 launch.
Adjusted for inflation and platform reach, Eternal’s nine-month haul outpaces Doom II’s lifetime by orders of magnitude. The implication: id software games didn’t just endure, they scaled into blockbuster territory without abandoning their core loop.
Classic Era Breakdown
The studio’s earliest releases established the template. Wolfenstein 3D, published by Apogee Software on May 5, 1992, popularised the first-person shooter on PC and proved a corridor-based combat loop could sell.
Doom followed on December 10, 1993, through GT Interactive, weaponising mod-friendly level design and redefining what “shareware” meant for PC gaming. Doom II: Hell on Earth arrived October 10, 1994, extending the formula with the super shotgun and a 2 million-plus copy commercial run.
Each title built on the last, but none anticipated the multiplayer revolution id would trigger next.
The Quake Pivot
Quake, published by GT Interactive on June 22, 1996, introduced fully 3D rendered environments and pioneered online multiplayer in the FPS genre. It also broke the studio’s single-player storytelling model. Where Doom was a sprint, Quake was a siege, traded over dial-up modems that today look quaint.
Worth noting: the engine tech id built for Quake eventually licensed to dozens of studios, funding a generation of competitors. The classic-to-modern bridge runs straight through this title.
Modern Era Performance
Doom (2016), published by Bethesda Softworks on May 13, 2016, landed an 85 on Metacritic across PS4, Xbox One, and PC, signalling id could still ship a critical darling. Doom Eternal then turned that goodwill into cash, hitting the $450 million mark in nine months.
Rage 2, co-developed with Avalanche Studios and published on May 14, 2019, tried to pivot the studio into open-world territory but split the fandom. Recent ranked lists consistently place Eternal above Rage 2, with the 2016 reboot holding the third modern-era slot.
Comparison Table
| Title | Release Date | Publisher | Headline Metric |
|---|---|---|---|
| Wolfenstein 3D | May 5, 1992 | Apogee Software | Popularised FPS on PC |
| Doom | December 10, 1993 | GT Interactive | Defined mod culture |
| Doom II | October 10, 1994 | id Software | 2M+ copies sold |
| Quake | June 22, 1996 | GT Interactive | First fully 3D FPS |
| Doom (2016) | May 13, 2016 | Bethesda Softworks | 85 Metacritic |
| Doom Eternal | March 20, 2020 | Bethesda Softworks | $450M in 9 months |
Recommendation
If you want ranked, classic-to-modern context, start with Doom 1993, then jump to Doom 2016 and Eternal to feel the throughline. For multiplayer history, Modern Warfare Just covers how id’s Quake DNA echoes in today’s live-service shooters.
For modding roots, Beloved JRPGs Classic traces the shareware lineage that Doom built. Quake fans hunting benchmark moments should check Modern Warfare Beta: coverage for cross-genre engine parallels. Rage 2 remains the studio’s most divisive modern entry, better suited for completionists than lore hunters.
The verdict on id software games is clear: the studio’s modern output out-earns its classics by a wide margin, but the classics still define the design language every new release inherits. Expect id to keep pushing that balance, with Eternal’s commercial ceiling setting the bar future entries will be measured against.
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FAQs
Which id software games are considered the most influential? What is the highest-selling id software game? Doom Eternal leads with $450 million in sales within nine months, per Bethesda Softworks reporting dated to its March 20, 2020 launch window.
Are modern id software games worth playing for classic fans? Yes, the 2016 Doom reboot and Doom Eternal preserve the corridor-shooter DNA while adding mobility layers that classic maps never supported. Where does Rage 2 sit in the ranked list? Below the Doom reboots and Quake, mainly because the open-world split diluted the combat focus that defines id’s strongest releases. Did Quake really pioneer online multiplayer in FPS? Yes, its June 22, 1996 release introduced fully 3D multiplayer deathmatch rooms that became the blueprint for the genre.
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