“Monsters, but not Genshin’s way.” That’s the vibe pulling players into Hoyoverse’s latest unannounced project chatter this week, after leaks framed it as a genre departure built around a Monster Hunter–style monster hunt.

The moment and the leak trail (Aug 13, 2026)
On Thursday, August 13, 2026, the discussion heated up around Hoyoverse’s rumored new title that fans are comparing to Capcom’s monster-hunting formula. The core idea is simple: this work-in-progress is reportedly aiming for a hunt-focused action experience rather than Hoyoverse’s familiar open-world or gacha-first structure.
The leak’s momentum is tied to an earlier spotlight from TheGamer on August 13, 2026, which in turn pointed back to leak chatter circulating across social platforms. According to TheGamer, early details were surfaced via posts that included screenshots and brief descriptions, then later responses narrowed the comparison to a hunting gameplay direction.
“Hoyo’s Monster Hu” is how one leak-related response reportedly kicked off when asked what the NDA test was like, according to coverage by TheGamer.
What’s actually being said (and who said it)
Here’s the news: Hoyoverse is reportedly developing an unannounced “Monster Hunter style game,” according to leaks discussed on Thursday, August 13, 2026. This detail is unconfirmed, but it’s specific enough to be meaningful.
The chain of attribution matters. TheGamer is the outlet that surfaced the story on August 13, 2026, tying the discussion to a leaker community activity that included a codename—Nodusfall—and claims about an NDA test. It also frames the project as a drastic change from what players associate with Hoyoverse’s existing portfolio.
Key details from the leak narrative
Based on the leak discussion highlighted by TheGamer, the project—often referenced under the codename Nodusfall—is described as a monster-hunting title being built by the same developer behind Genshin Impact and Honkai: Star Rail. That alone is the headline shift: instead of leaning on elemental combat loops and gacha progression as the main stage, the design pitch is hunting-centric.
The comparison to “Monster Hunter style” typically signals gameplay pillars like target-driven combat and encounter-based progression, where fights are choreographed around monster behavior rather than only quest objectives. Even without official details, that’s the expectation leaks are trying to set: a hunting loop with repeatable encounters, buildcraft vibes, and a stronger sense of “tracking and taking down” than “exploring and collecting.”
Worth noting: Hoyoverse’s brand identity is built on wide worlds, character fantasy, and systems that keep players returning for new characters, events, and story. A hunt-style action game would flip the emphasis toward moment-to-moment fights, where “boss” design and combat readability become the product.
Context: why this genre switch matters for players
So what happens if Hoyoverse truly goes this direction? The immediate effect is a potential collision of audiences. Monster hunter fans tend to look for co-op readiness, combat mastery, and long-term build experimentation. Genshin and Star Rail players often prioritize collection, narrative pacing, and system depth spread across long-running updates.
If Hoyoverse merges those expectations, we could get a hybrid that makes hunts feel more “Hoyoverse” in presentation—character identity, stylized combat effects, and polished world presentation—while the underlying loop stays hunt-first. That’s where the tension lives: can the studio deliver tight encounter design without losing the polish that drew players into its RPG-first habits?
For readers tracking similar industry shifts and developer strategies, outlets like TechCrunch cover game-industry business moves that often explain why studios chase new genres; for broader cultural framing of game markets, The Verge is a steady reference point. (Those background reads don’t confirm this leak, but they help contextualize why genre departures happen.)
What’s next (and how to watch for confirmation)
Here’s how players should respond right now: treat this as leak-driven Intel, not an announcement. The practical takeaway is monitoring for one of three signals—official job posts tied to monster-hunting systems, trademarks matching hunting terminology, or a developer statement about changing combat direction.
In the meantime. Because if Hoyoverse really is building a Monster Hunter–style game, the first confirmed reveal will likely focus on combat loops and encounter design—the parts that decide whether the hunting fantasy lands or feels like a reskin.
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FAQs
Is Hoyoverse making a monster hunter–style game?
Leaks discussed on August 13, 2026 frame an unannounced Hoyoverse project as Monster Hunter–style, but Hoyoverse has not officially confirmed it.
What’s the codename tied to the leak?
The leak narrative circulating with the discussion references a codename: Nodusfall.
What would “hunter style” gameplay likely involve?
Typically, monster hunter–style gameplay centers on hunting specific targets, readable encounter mechanics, and repeatable combat loops with buildcraft elements.
Where do Genshin and Star Rail fit into this?
They don’t confirm the gameplay details, but they explain the studio’s strengths—character-driven presentation and live-service system depth that could influence a new monster-focused format.
Why does this matter for co-op players?
If Hoyoverse leans into hunting encounters, co-op compatibility and fight pacing become key—features that determine whether fans treat it as a new “hunt home” or a side experiment.
If Hoyoverse’s hunting leak is real, the deciding factor will be whether its monster encounters feel built for mastery, not just spectacle.
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