New Delhi, 4 March 2021: Octro Inc, the largest and fastest-growing mobile gaming company in India today announced an important milestone with its userbase. With its games including TeenPatti, PlayRummy, Soccer Battles etc., having been played over 150 Billion times, till date. Sequoia Capital as an investor, Octro has acquired a leadership position in the online gaming space and has gained a strong foothold within the Indian online gaming industry.
With almost 200 million+ users, Octro witnessed a 100% growth rate in the past year. Recently, Octro’s most popular game TeenPatti witnessed 800% growth in paying users, making it the only Indian game in Sensor Tower’s top five list of 2020. Octro Inc. has also been ranked the No.1 in terms of revenue by App Annie, the top app analytics firm. With the recent launch and growing popularity of Soccer Battles, Octro has created a game that is touted to take the company globally, with the aim of creating more global IPs and contributing more to the gaming industry at large.
Commenting on the 150Billion+ milestone for Octro’s gameplay rates, Saurabh Aggarwal, CEO, Octro Inc. said, “At Octro, we are committed to support the government’s Make in India initiative and give a whole new boost to the cultural gaming ecosystem within the Indian economy while creating global impact. In line with our commitment, there is a constant effort to innovate our existing features to give the best and safest experience to our users. This milestone helps us to be on the right path and also to create more unique IPs that can help create more leisure options for the users across the globe. We are aiming to create an Indian gaming company with a global footprint, and are very grateful to our users to help us redefine leisure options like never before!”
Manav Sethi, CMO Octro Inc. added, “The gaming metaverse is slowly subsuming every other entertainment industry on the planet and online gaming seems to be headed for a very bright future in the coming years. I am excited about Octro reaching greater heights as it accumulates more players while also innovating on world-class content and technology.”
India is on the cusp of becoming one of the biggest online gaming markets in the world. According to a recent report by IAMAI, India’s gaming industry has attracted approximately USD 900 million between 2014 and 2020 and is expected to soon grow bigger than the music, movies and television industries put together. Real-money and skill-based gaming have reached new heights in recent times for providing social connection as well as being scalable leisure options in India. These games have created large stakeholders in a value chain that comprises an immersive metaverse with new gamers, gaming tournaments as well as large prize money, leading to viable professional careers.