Microsoft’s current-gen consoles, Xbox Series S/X, trail PlayStation 5’s 75 million sales by massive margin, though strategic pricing adjustments finally turn profit
Microsoft’s Series S and X consoles have sold fewer than 30 million units combined since their 2020 launch, according to estimates based on AMD sales data. Despite achieving profitability through strategic hardware adjustments, the Xbox duo significantly trails Sony’s PlayStation 5, which has reached approximately 75 million units sold.
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Xbox vs PlayStation Console War: Current Generation Stats
Console | Units Sold | Market Position | Profitability Status |
---|---|---|---|
PlayStation 5 | ~75 million | Market leader (3:1 ratio) | Still selling at minor loss |
Xbox Series S/X | <30 million | Distant second | Now profitable |
Steam Deck | ~4 million | Niche handheld market | Part of PC gaming segment |
AMD Data Reveals Stark Sales Reality
Renowned AMD leaker KeplerL2 shared detailed analysis based on AMD’s semiconductor sales data, revealing that Xbox Series S/X sales range between 21 and 29 million units. This calculation excludes Steam Deck units (counted separately) and accounts for chips still in production pipelines.
The breakdown shows Sony’s PlayStation 5 commanding roughly three times the install base of Microsoft’s Xbox duo, highlighting the significant market share gap between the console giants.
Hardware Strategy: Profitability Over Volume
While Xbox trails in sales volume, Microsoft has successfully pivoted to profitability through strategic hardware revisions. The company implemented die shrinks and selective price increases, making Xbox Series S/X consoles profitable—unlike Sony’s PlayStation 5, which continues selling at a minor loss.
Microsoft’s Profitability Approach:
- Die shrink technology reducing manufacturing costs
- Strategic price adjustments improving profit margins
- Component optimization enhancing cost efficiency
Series S Strategy Falls Short
Microsoft’s dual-console approach, offering the budget-friendly Series S alongside the premium Series X, hasn’t delivered the market penetration boost the company hoped for. Despite providing a lower entry point, Xbox hardware sales actually decreased 22% year-over-year in recent quarters.
This suggests that price alone wasn’t sufficient to compete with PlayStation 5’s market momentum and exclusive game library appeal.
The contrasting strategies highlight different priorities: Sony focuses on market dominance through volume sales (even at hardware losses), while Microsoft emphasises sustainable profitability and ecosystem growth through Game Pass and cloud services.
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