Tired of getting stunned, slowed, and debuffed into oblivion? Agent 29 Veto is here to change the game. As Valorant‘s 7th Sentinel, this utility-destroying juggernaut brings a fresh approach to defensive play, turning enemy abilities into useless decorations. Ready to master Valorant’s newest meta-breaker? Here’s your complete guide to dominating with Veto.
Table of Contents
Who is Veto in Valorant?
Veto is Agent 29, a Sentinel class agent designed specifically to counter the utility-heavy meta plaguing Valorant. Unlike traditional Sentinels who passively hold sites, Veto actively destroys enemy abilities and transforms into a frontline tank through mutation powers. His toolkit makes him the ultimate anti-utility specialist.
Veto’s Abilities Breakdown
Ability | Type | Cost | Key Function |
---|---|---|---|
Crosscut (C) | Mobility | 200 Credits | Teleport vortex (repositionable) |
Chokehold (Q) | Trap | 300 Credits | Snare, deafen, corrupt enemies |
Interceptor (E) | Signature | Free (40s cooldown) | Destroys enemy utilities |
Evolution (X) | Ultimate | 7 Orbs | Mutation: regen, buff immunity, combat enhance |
Crosscut (C) – The Teleport Vortex
How It Works: Equip a vortex energy ball and place it on the ground. Aim at the vortex to teleport to its location instantly. During buy phase, you can retrieve and redeploy it.
Why It Matters: Crosscut gives Veto rare Sentinel mobility, similar to Chamber’s Rendezvous but requiring direct line of sight to activate. This ability enables aggressive flanks, quick rotations, and emergency escapes.
Pro Tip: Set up Crosscut early before engagements. Unlike Yoru or Chamber teleports, you must look directly at the vortex to activate it, leaving you vulnerable mid-fight if placed reactively.
Chokehold (Q) – The Mutated Trap
How It Works: Throw a fragment of mutated slime that deploys as a trap. Enemies passing through get snared, deafened, and corrupted—weakened and exposed for easy eliminations.
Why It Matters: Chokehold resembles a hybrid of Deadlock’s GravNet and Fade’s Seize, but without requiring lineups or direct sight. Plant early and forget, then capitalize when enemies trigger it.
Pro Tip: Combine Chokehold with AOE damage abilities. Since it deafens enemies, they can’t hear incoming Raze grenades, Viper mollies, or Brimstone ultimates.
Interceptor (E) – The Utility Destroyer
How It Works: Deploy a Phage to target location, then activate it to neutralize all nearby enemy equipment that can bounce or be destroyed (Raze Boom Bot, Gekko’s Wingman, etc.).
Why It Matters: This signature ability counters utility-heavy site executes, functioning like an immediate KAY/O suppression meets Killjoy lockdown. Perfect against enemy compositions relying on explosive utility.
Critical Weakness: The Phage has only 20 HP and can be destroyed by a single bullet. Use it like Vyse’s ArcRose—hidden, not exposed like Killjoy’s turret.
For more Valorant agent guides and gameplay strategies, visit the official Valorant website or check our FPS gaming section on TechnoSports.
Evolution (X) – The Ultimate Mutation
How It Works: Instantly activate mutation (requires 7 ultimate orbs), granting combat enhancement, health regeneration, and complete immunity to all debuffs.
Why It Matters: Evolution transforms Sentinels from site holders into frontline juggernauts. Walk through enemy utilities, lead entries, deny post-plants, and tank damage while your team follows up.
Game-Changer: You can walk through your own team’s abilities too—Breach stuns, Astra pulls, and Harbor walls won’t affect you. This enables devastating coordinated pushes.
Pro Tips to Master Veto
Crosscut Positioning Strategy
Don’t place Crosscut during active gunfights. Set it up during rotations or before engaging. Remember: you must physically look at the vortex to teleport, meaning you’ll turn your back to enemies—deadly in close combat.
Interceptor Placement Secrets
Think Vyse’s ArcRose, not Killjoy’s turret. Hide your Phage where enemies can’t predict or pre-fire it. Common mistakes include placing it in obvious choke points where any spam fire destroys it instantly.
Chokehold Synergy
Pair this trap with:
- Raze grenades (enemies can’t hear them coming)
- Viper mollies (weakened enemies take maximum damage)
- Brimstone incendiaries (trapped targets can’t escape)
- Kay/O knife follow-up (suppressed + trapped = elimination)
Evolution Team Coordination
Communicate before activating Evolution. Your immunity to team abilities means you can entry while teammates throw everything at the site. Coordinate with Breach, Skye, or Harbor for devastating pushes.
Best Maps for Veto
Map | Viability | Why It Works |
---|---|---|
Sunset | Excellent | Multiple corners for traps, teleport flanks |
Bind | Very Good | Small chokepoints maximize utility denial |
Corrode | Good | B site perfect for solo defense with teleport |
Haven | Moderate | Three sites require careful ability management |
Sunset is Veto’s playground—narrow corridors, multiple levels, and countless flank opportunities make Crosscut invaluable. Bind’s tight hookah and shower entrances become death traps with properly placed Chokehold.
Role in Team Composition
Veto excels in comps facing utility-heavy enemies:
- Anti-Raze: Destroys Boom Bots before they reveal positions
- Anti-Gekko: Neutralizes Wingman and Dizzy
- Anti-Breach: Immunity during Evolution counters all stuns
- Post-Plant Denial: Evolution lets you tank damage while defusing
Pair Veto with initiators (Breach, Skye, Kay/O) for maximum site-take potential.
Common Mistakes to Avoid
- Placing Crosscut mid-combat: Always pre-position before fights
- Exposing Interceptor: Hide your Phage; one bullet destroys it
- Solo Evolution pushes: Coordinate with team for maximum impact
- Forgetting Chokehold deafens: Enemies can’t hear—capitalize on this
- Reactive trap placement: Plant Chokehold early, not during rushes
For detailed Valorant weapon stats and tier lists, visit Riot Games official support or our gaming guides section.
Meta Impact Prediction
Veto will likely shift Valorant’s meta toward utility-conscious play. Teams heavily reliant on ability executes (Raze, Gekko, Breach compositions) must adapt or get countered. Expect increased Veto pick rates in competitive play, especially on utility-dependent maps.
His combination of utility destruction and tank capabilities makes him invaluable for breaking default defensive setups while simultaneously being difficult to push into when defending.
FAQs
Q: Is Veto better than other Sentinel agents like Killjoy or Cypher?
A: Veto fills a unique niche compared to traditional Sentinels. Killjoy and Cypher excel at information gathering and site lockdown, while Veto specializes in active utility destruction and frontline tanking. He’s not necessarily “better” but serves different purposes. Choose Veto when facing utility-heavy enemy compositions (Raze, Gekko, Breach), when your team needs aggressive site entries, or when you want Sentinel flexibility with mobility. Killjoy remains superior for passive site holding and post-plant scenarios, while Cypher offers better information gathering. Veto’s strength lies in countering specific strategies rather than replacing traditional Sentinel roles.
Q: How many ultimate orbs does Veto need for Evolution, and how should I use it?
A: Veto’s Evolution ultimate requires 7 orbs to activate. Use it for: aggressive site entries (tank damage while your team follows), post-plant denial (immunity lets you defuse under fire), coordinated team pushes (walk through friendly utilities while tanking enemy abilities), and clutch situations where you need health regeneration and combat enhancement. The immunity to all debuffs means enemy stuns, slows, Breach aftershocks, and even your own team’s abilities won’t affect you. Best practice: communicate with teammates before activating so they can layer utilities knowing you’ll tank through everything. Don’t waste it on solo pushes—Evolution’s true power comes from enabling coordinated team plays.