There is a new developer diary for Starfield has been for such Oblivion’s persuasion mini-game just has been updated and contained in Starfield’s dialogue systems.
There is no such footage of the system that also was shown as part of the video but also lead the quest designer Will Shen had been explained the thinking behind it. He also says,” We sat down, and it was funny we didn’t start with ‘let’s look back at the old Oblivion system’, but there are a couple of beats there. You have not to think about, ‘What’s my risk here? Which one do I want to choose?’ we did not want to be a system where there was definitely the right thing to say.”
The game director Todd Howard said,” it feels like you are having a conversation where you are actually trying to persuade somebody of something,” he also continues,” As far as new systems dialogue, I think it’s dialogue, I think it’s definitely one of the most successful ones that we have had.”
If you want a memory refresher, Oblivion features a mini-game during some dialogue sequences that also was used to persuade an NPC. It also used a wheel cutting into pie-like segments like represented actions like admire, one, boast, and coerce.
Now over a series of rounds, you were also able to manipulate a character’s disposition, something that also has been made easier along with the high speechcraft stats or by using a bribe. It is not still clear as to what the elements of the system are reflected in Starfield’s version, but it is certainly seeming like there also will be a way to engage the conversations just beyond just picking dialogue options.
A big thanks for the source.
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