Today is likely the day Sony will finally reveal the PS5 Pro build that people have been screaming for. Following months of rumors, insider leaks, and even developers almost confirming the design at Gamescom earlier this year – Mark Cerny, Lead System Architect for PlayStation 4, PlayStation 4 Pro, and PlayStation 5, is set to present a 9-minute video at 8 AM Pacific Time (5 PM CET).
For those doubting the point of the reveal, eagle-eyed fans discovered an unlisted video entitled “PS5 Pro” on PlayStation’s YouTube channel and we could not be more hyped up.
The Upcoming Sony PS5 Pro
While rumors for a PS5 Pro have been circulating, Tom Henderson has proven to be one of the more accurate voices on this specific subject. He not only confirmed the leaked specifications from Moore’s Law Is Dead but also revealed that the PS5 Pro’s codename was “Trinity,” continuing Sony’s Matrix-inspired naming (the PlayStation 4 Pro was codenamed “Neo”).
Just hours ago, Henderson took to Twitter/X to highlight that Sony achieved a significant feat by taking the PS5 Pro from prototype to production in just nineteen months, all without missing a single deadline. If accurate, this would be a remarkable achievement. Until we get the full revelation of all these, here is a one-minute summary of what most credible leaks agree on a 45% improvement, faster GPU, more memory, and much expanded rasterized rendering targeting at over an expected boost in level for PS5 pro, to be confirmed.
Now the ray tracing architecture of this new mobile GPU will be vastly improved, with 2-3X times faster on average and even peaks at almost cutting that into a quarter per requirement. Not only that, the console will present its own custom machine learning architecture with up to 300 TOPS at 8-bit for use in implementing Sony’s PlayStation Spectral Super Resolution (PSSR) scaling technique, which is Sony’s answer to Multi Frame Super Resolution, driven by the PlayStation Machine Learning (PSML) algorithm.
PSSR, an AI-enhanced version of Temporal Anti-Aliasing Upscaling (TAAU), operates similarly to NVIDIA’s DLSS or AMD’s FSR and supports high dynamic range pipelines without requiring per-game training.
Another insider, Brian Potter, successfully predicted that the announcement would come on September 10. He also shared more details, including that a digital-only version of the PS5 Pro will be available in the UK on November 14 for £499.99, while a disc version will launch on December 5 for £589.99.
The PS5 Pro is also rumored to come with an improved DualSense controller, offering better battery life and enhanced triggers, and will support HDR10+ and Dolby Vision for select streaming services and media. Lastly, the next State of Play broadcast is expected on September 19, focusing on indie and third-party games rather than first-party titles from PlayStation Studios.
FAQs
When will the PS5 Pro be available?
The digital version is expected on November 14, and the disc version on December 5 in the UK.
What are the major improvements in the PS5 Pro?
The PS5 Pro offers a 45% boost in performance, enhanced ray tracing, and custom machine-learning architecture for upscaling.