After a lot of speculations about the upcoming PlayStation 5, Sony has revealed the key specs of its upcoming gaming console. Already Microsoft has spilt the specs of its upcoming Xbox Series X which indeed will be the key competitor to Sony’s new product.
It was known that both Sony and Microsoft would be using AMD hardware for its gaming consoles, Sony’s Mark Cerny spoke in detail about the PlayStation 5’s hardware. Sony will too use AMD RDNA 2 GPU architecture like Microsoft that will enable high performance in games and implement features like hardware accelerated Raytracing.
So, the console will feature a custom AMD CPU based on the Zen 2 architecture, with its frequency capped at 3.5GHz, whereas the Xbox Series X has a custom AMD CPU based on the Zen 2 architecture that runs at 3.8GHz.
While the GPU will have 36 compute units (CUs) and its boost is capped at 2.23 GHz, so the GPU has 10.3 TFLOPs of GPU horsepower, on the other hand, Xbox Series X has 52 CUs with 1.825 GHz GPU clock speed and 12 TFLOPs of GPU horsepower.
Even though the PS5 has about 44% lesser CU count than the Xbox Series X but makes it up with high boost clock speeds, but a 2.23 GHz frequency is not always attainable.
Expectedly, there are supports for hardware-accelerated ray tracing which is another important feature of RDNA 2 that will be made possible by the Intersection Engine which is built into the shaders. This feature will obviously make the supported games much more life-like implementing reflections, shadows, ambient occlusion, and global illumination.
The PlayStation 5 also supports Geometry Engine block that offers a good deal of control over primitives and creation of primitive shaders while we don’t know whether it supports machine learning or variable refresh rate which Xbox Series X does. More details regarding PS5 will be covered in our next articles.
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