In the quirky survival shooter Escape from Duckov, the “Replica Pistol” quest represents a critical progression milestone that separates defenseless ducklings from armed and dangerous waterfowl. Given by Jeff, the white duck NPC residing in your bunker, this quest unlocks your ability to purchase firearms from the Vending Machine—transforming your survival odds from “sitting duck” to “dangerous predator.”
Without completing this quest, you’ll find yourself severely handicapped during dangerous expeditions, unable to access the firearm economy that defines mid-to-late game progression. Many subsequent quests requiring combat capabilities become impossible without pistol access, making this one of the most important early-game objectives in Escape from Duckov.
Table of Contents
Escape from Duckov: Quest Overview
| Quest Element | Details |
|---|---|
| Quest Name | Replica Pistol |
| Quest Giver | Jeff (White Duck NPC) |
| Location | The Bunker (Home Base) |
| Objective | Find and submit 2 PM Pistols |
| Acquisition Method | Enemy drops (random loot) |
| Best Target | Marksmen faction enemies |
| Rewards | 1,500 EXP, 1,000 Currency |
| Unlock | PM Guns at Vending Machine |
| Difficulty | Easy-Medium (RNG dependent) |
| Critical Impact | Gates future combat quests |
Why This Quest Matters: Breaking the Progression Wall
The Replica Pistol quest functions as a soft gate in Escape from Duckov’s progression system. Before completion, you’re limited to melee weapons and scavenged resources—viable for early exploration but inadequate for escalating threats encountered in higher-risk zones.

Progression Implications:
- Vending Machine Access: Unlocks the ability to purchase PM Pistols and eventually other firearms
- Quest Eligibility: Many advanced quests like “Aim for the Head” require firearm possession
- Combat Viability: Firearms dramatically improve your survival chances against aggressive enemy factions
- Resource Efficiency: Ranged combat reduces damage taken, preserving healing resources for emergencies
- Confidence Building: Armed expeditions feel significantly less stressful than melee-only survival
Jeff’s quest message explicitly states: “Bring me some pistols, let me have some studies on them. If things go well, you will be able to buy pistols from the Vending Machine.” This research request forms the narrative justification for unlocking firearm commerce—Jeff needs to examine real weapons before replicating them for sale.
Step-by-Step Completion Guide
Step 1: Accept the Quest from Jeff
Navigate to your Bunker home base and locate Jeff, the white duck NPC who serves as your weapons researcher and questgiver. Access the quest tab to read his text message requesting two PM Pistols for examination.
Click the Accept button below the quest text to officially activate the mission. The quest log will update, tracking your progress toward finding the required two PM Pistols.
Step 2: Venture Into Hostile Territory
Exit the Bunker and begin exploring Escape from Duckov’s dangerous exterior zones where enemy factions patrol and scavenge. The PM Pistols you need drop exclusively from defeated enemies—there are no guaranteed spawn locations or containers that provide these weapons.
Combat Strategy:
- Engage every enemy faction you encounter—each defeated enemy represents a loot opportunity
- Search corpses thoroughly after combat; loot tables are randomized but eventually reward persistence
- Prioritize Marksmen faction enemies who carry ranged weapons and therefore have higher pistol drop rates
- Use cover effectively during engagements to minimize damage and preserve healing resources
- Consider timing expeditions when well-stocked with medical supplies and basic weapons
Marksmen Identification: These enemies actively shoot at you from range rather than rushing for melee attacks. Their behavior and equipment make them logical carriers of pistols, though the game’s RNG system means any enemy could theoretically drop the required items.

Step 3: Collect Two PM Pistols
Continue systematically clearing enemy factions and looting corpses until you’ve acquired two PM Pistols. The randomized nature of loot drops means completion time varies significantly:
Expected Timeline:
- Lucky runs: 15-20 minutes with favorable RNG
- Average runs: 30-45 minutes of active combat and looting
- Unlucky runs: 60+ minutes if RNG gods are unfavorable
Inventory Management: Ensure you have sufficient inventory space to carry both pistols back to the Bunker. Dropping valuable loot to accommodate quest items represents poor resource management—plan your carrying capacity accordingly.
Step 4: Return and Submit to Jeff
Once you’ve secured both PM Pistols, return safely to the Bunker. Navigate to Jeff’s location within your home base and initiate dialogue interaction.
Select the option to hand over the pistols for his research. Jeff will accept both weapons and immediately grant your rewards:
Quest Rewards:
- 1,500 Experience Points – Significant progression toward your next level
- 1,000 In-Game Currency – Enough to purchase supplies or save toward future upgrades
- PM Gun Unlock – Permanent access to purchase PM Pistols from the Vending Machine
The PM Gun unlock represents the quest’s true value—you can now purchase reliable firearms using currency rather than depending on random enemy drops, fundamentally changing your gameplay approach.
Advanced Tips for Efficient Completion
Faction Targeting Strategy: While any enemy can drop PM Pistols, prioritizing Marksmen makes statistical sense. These enemies carry ranged weapons contextually, suggesting higher firearm drop rates in their loot tables.
Combat Efficiency: Don’t waste resources on prolonged battles. If an engagement turns unfavorable, tactical retreat preserves health and ammunition for more winnable encounters. You only need two pistols—survival matters more than clearing every enemy.
Loot Optimization: Search thoroughly but quickly. Corpses sometimes contain additional valuable resources beyond quest items—medical supplies, ammunition, or crafting materials that support future expeditions.
Risk Assessment: Higher-danger zones typically feature more enemy density, increasing pistol acquisition opportunities but also elevating death risk. Balance ambition with survival—completing the quest requires returning alive with both pistols.
Multiple Runs Acceptance: If your first expedition proves unsuccessful, extract safely and try again. There’s no penalty for multiple attempts, and preserved resources from cautious play enable stronger subsequent runs.
Post-Quest Benefits: The Firearm Economy
Completing Replica Pistol fundamentally transforms Escape from Duckov’s economy and progression systems:
Vending Machine Access: You can now purchase PM Pistols using accumulated currency, ensuring you’re never completely defenseless during expeditions. This reliability enables planning and reduces RNG dependence.
Quest Unlocks: Advanced combat-focused quests like “Aim for the Head” become accessible, offering superior rewards and deeper narrative progression.
Confidence Multiplier: Armed expeditions feel psychologically different—you’re hunting rather than merely surviving, completely changing the gameplay experience.
Economic Planning: Currency now serves strategic purposes beyond basic supplies. Budgeting for firearms, ammunition, and upgrades becomes part of your survival strategy.
For comprehensive Escape from Duckov quest walkthroughs and survival tactics, explore our gaming guides. Visit Team Soda’s official channels for the latest Escape from Duckov updates and community events.
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Frequently Asked Questions
Q: Is there a specific enemy type or location that guarantees PM Pistol drops, or is it completely random?
A: PM Pistol drops in Escape from Duckov operate on a randomized loot system—there are no guaranteed spawn locations or enemy types that always drop pistols. However, the community consensus suggests that Marksmen faction enemies (those who shoot at you from range rather than engaging in melee) have statistically higher pistol drop rates, which makes logical sense given their ranged combat role. While you could theoretically obtain PM Pistols from any enemy faction, targeting Marksmen optimizes your chances. The randomized nature means some players complete this quest in 15 minutes with excellent RNG, while others require multiple expeditions spanning over an hour. Persistence is key—every defeated enemy and searched corpse increases your probability of success. If you’ve cleared multiple enemy groups without pistol drops, don’t be discouraged; probability eventually favors completion with continued effort.
Q: Can I complete the Replica Pistol quest if I accidentally use or lose one of the PM Pistols before returning to Jeff?
A: Yes, but you’ll need to find replacement pistols before submission. The quest specifically requires you to possess two PM Pistols simultaneously when interacting with Jeff—if you’ve used one in combat, sold it, or lost it due to death during extraction, you must acquire another before quest completion. This is why inventory management becomes crucial: designate the first pistol you find as “quest reserved” and avoid equipping or using it. Some players accidentally equip found pistols during heated combat, depleting ammunition or even losing the weapon entirely if they die before extraction. The safest approach involves immediately storing quest-required pistols in a dedicated inventory slot labeled “DO NOT USE” mentally. If you do lose a pistol, simply continue farming enemies until you’ve re-acquired the necessary two. The quest remains active indefinitely until completion, so there’s no time pressure or failure state—just potential frustration from needing additional farming runs.







