PlayStation 5 Pro With RDNA 4’s RT Engine And More

With every passing day, we get to hear something new about the PlayStation 5 Pro. Sometimes they are rumours, sometimes they are leaks and sometimes even questions about whether there is such a gaming console or not.

In the middle of this chaos, two things are certain. First, Sony hasn’t officially announced its PlayStation 5 Pro. And second, the rumours are not going to stop anytime soon. We can understand that Sony can be silent to create mysterious curiosity about its gaming console.

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This can even be a marketing tactic to hide its premium product until it is completely ready and announced at once. Now on the other hand, rumours are also going to stop and it seems like we have to hear more about the gaming console.

So, here we are with a new rumour on the PlayStation 5 Pro, which is describing the hardware and software-related information. If you are really interested to know more about the gaming console then please give this article a read.

PlayStation 5 Pro CPU And Engine

For some time we are hearing about the specs of the PlayStation 5 Pro just like its CPU and hardware. Now we have some more of them that have been shared recently.

This new piece of information is shared by Insider Gaming in a new report that just came out recently. The report gives additional details on the specs of the gaming console highlighting the boosts for CPU and other GPU details.

As per the report, the console’s CPU will be identical to the base model; however, the system’s high CPU frequency mode will be able to take it to 3.85 GHz, a 10% boost over the standard PS5.

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System memory is also said to undergo a 28% boost over the base model, which is from 448 GB/s to 576 GB/s. talking about audio, it will also improve, and the PlayStation 5 Pro ACV will run on a higher clock speed.

Tom Henderson also added to these details and said that PlayStation 5 Pro GPU will sport 30 WGPs running with specialization in BVH8 traversal shaders on the base model. Another one came from AMD leaker Kepler that the console is using RDNA 4’s RT engine.

This source also confirms some new details on the architecture that there will be double ray tracing throughput per cycle. So, this suggests that the PlayStation 5 Pro will have an improved ray tracing technique.

Till now, apart from the PlayStation 5 Pro specs we are hearing that the console is going to launch this year. However, before the official announcement we have to take everything with a pinch of the salt.

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