Cyrene arrived in Honkai Star Rail 3.7 as the upgraded human form of everyone’s beloved Mem, but her E0 kit has left players scratching their heads. The community consensus? Her second Eidolon isn’t just recommended—it’s practically mandatory. But should you really invest that heavily? Let’s break down whether Cyrene’s E2 deserves your hard-earned Stellar Jades.
Table of Contents
Cyrene E2 Overview
| Aspect | Details |
|---|---|
| Eidolon Name | A Tomorrow in Thirteen Shades |
| Rarity | 5-Star Ice |
| Path | Remembrance |
| E2 Primary Effect | +12 Recollection at battle start |
| E2 Secondary Effect | True DMG buff multiplier doubled |
| Estimated Cost | ~180-240 pulls (including E0 & E1) |
| Best For | Chrysos Heir/Remembrance teams |
The E0 Problem Nobody Wants to Talk About
Cyrene struggles with ultimate energy recharge without specific eidolons, especially E2, making her practicality and investment cost compromised for players seeking “usable at E0”. Her base kit requires 24 Recollection points to activate her Ultimate—the core of her entire kit. Without E2, this takes forever to charge, making her feel sluggish in fast-paced content.
E2 fixes many of Cyrene’s issues almost entirely, while also having E1 be on the way, ultimately making her Eidolons more worthwhile over her signature Light Cone.
Craving more character guides? Visit Technosports’ Honkai Star Rail section for detailed meta analysis!
What Makes E2 So Game-Changing?
E2 immediately grants Cyrene 12 points of Recollection when she enters battle, separate from the 2/3/6 points she receives from having 1/2/3 Chrysos Heirs or Remembrance characters in the team. With a full Remembrance team, she starts with 18/24 points, dramatically accelerating her first Ultimate.
Additionally, E2 provides an increase to the multiplier of the Additional True DMG dealt by allies within Cyrene’s Zone, equal to 6% times the number of allies who have obtained a buff from her Memosprite Skill, effectively doubling the True DMG multiplier of her Zone. This translates to a straight 48% damage increase for your team—absolutely massive.
The Harsh Truth About Investment Cost
Here’s where things get expensive. If you plan to pull Cyrene, aim for at least E2 to resolve energy issues, as her E0 experience may be underwhelming. You’re looking at approximately 180-240 pulls depending on luck, which is a significant Stellar Jade investment.
For F2P and low-spender accounts, this creates a dilemma: pull E2 Cyrene or save for characters like Tribbie or upcoming meta units?
Should You Pull E2? The Real Answer
Pull E2 Cyrene if:
- You own multiple Chrysos Heirs (Castorice, Aglaea, Phainon)
- You’re willing to invest 200+ pulls total
- You need a dedicated Remembrance support
- You love Elysia/Mem enough to justify the cost
Skip E2 (or Cyrene entirely) if:
- You only have 1-2 Chrysos Heirs in your roster
- You’re F2P with limited Stellar Jades
- You don’t have Tribbie or Cipher yet—they’re better and more universal than Cyrene
- You prefer flexible supports over niche specialists
For official game updates and community discussions, visit HoYoverse’s official site.
Want to optimize your pulls? Check out Technosports for banner strategies and Jade farming guides!
The Tribbie Comparison Nobody Asked For
If you already have multiple Chrysos Heirs and lack Chrysos Heirs supports like Tribbie, pulling her will notably strengthen your Chrysos teams; however, if you have few Chrysos Heirs or prioritize universal characters, heavy investment in her is not recommended.
Bottom line? Tribbie remains the stronger generalist support, but Cyrene enables specific Chrysos Heir teams to reach their maximum potential—especially in longer endgame battles where her buffs can fully ramp up.
FAQs
Is Cyrene playable at E0 or do I absolutely need E2?
Cyrene is technically playable at E0, but the experience feels underwhelming compared to her potential. Her base kit requires 24 Recollection points to activate her Ultimate, which takes several turns to generate without E2’s instant 12-point boost. In full Remembrance/Chrysos Heir teams (3+ matching characters), E0 becomes more manageable since you start with 6 points. However, for players wanting to use her in varied team compositions or aim for 0-cycle clears, E2 dramatically improves her usability by cutting her ramp-up time in half.
Should I prioritize Cyrene’s E1 or E2 in Honkai Star Rail?
E2 is generally considered more impactful than E1 for most players. E1 provides 6 Recollection points after using her Ultimate (helping with subsequent rotations) plus extra bounce damage for her Memosprite. While valuable, E2’s instant 12 Recollection at battle start plus doubled True DMG multiplier offers bigger immediate impact. However, since you must pull E1 to reach E2, you’ll get both benefits. If choosing between E1 only versus saving for E2, community consensus suggests going all-in for E2 or stopping at E0 and investing elsewhere, as halfway doesn’t solve her core energy issues
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