New Announcement By Xbox Studio: What It Has For You?

Everyone must have heard about Microsoft’s Xbox and its commitment to delivering quality games. It’s not long since Microsoft created and launched its gaming studio, known as Xbox Studio in 2019.

And now, after its release, Xbox has released some of the best games of today’s time. Their main aim is to provide an excellent gaming experience to players whether they are using their PCs, consoles, or phones.

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Throughout these years, Xbox has maintained its quality structure and has emphasized on the high – quality games. Not only its games are good in graphics, and gameplay, but also in character development and storyline.

Up until now, the Xbox has expanded well and launched 5 video game consoles, streaming service Xbox Cloud Gaming, games, and other online services. It is highlighted again after its recent meeting, in which the core has made some decisions.

New Announcement By Xbox Studio

Recently it has undergone some restricting and after that Matt Booty has acquired the position of Xbox Studios Head. With that, he is also the President of the Game Content and Studios. He was featured currently in The Fourth Curtain’s podcast, in episode 32.

pexels anthony 📷📹🙂 5626726 New Announcement By Xbox Studio: What It Has For You?

In the podcast, he revealed that the Xbox Studios has organized an in–person meeting of all heads of all studios under Xbox. In the meeting, people like Tim Schafer, Brian Fargo, Feargus Urquhart, and Todd Howard appeared.

The meeting was organized by Booty to stress the importance of creativity. As he said Microsoft believes in all their games, whether they are small or big, they matter equally. And they will strive to bring creativity in their studios as an inevitable part rather than just a possibility.

In his own words he said, “The two things that we focused on were how important it is that all the games matter because, on the one hand, you’ve got these huge franchises like Skyrim, like Halo, these things that have been around for 20 years and have had tens of millions of people playing them. On the other side, you’ve got Tim Schafer from Double Fine making games like Psychonauts and smaller games, and teams like Obsidian that made Pentiment.

All those two extremes and everything in between matter. Our job is to create a studio system where those things can all coexist and to create a place where creatives feel safe and supported so that they can be their authentic selves, they can do their best work, and that creativity isn’t just a possibility.”

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