Games

Highest-Grossing Mobile Games of All Time (2026)

Mobile gaming generates more revenue than console and PC gaming combined, and a handful of titles are responsible for a staggering share of that money. Here's how the biggest mobile…

September 23, 2026
2 min read

Mobile gaming generates more revenue than console and PC gaming combined, and a handful of titles are responsible for a staggering share of that money. Here’s how the biggest mobile earners of all time stack up.

Highest-Grossing Mobile Games: Quick Info

RankGameLifetime Revenue
1Honor of Kings$13.25 billion
2PUBG Mobile$9.01 billion
3Candy Crush Saga$7.69 billion
4Monster Strike$6.82 billion
5Pokemon GO$5.99 billion
6Roblox$5.88 billion
7Clash of Clans$5.86 billion
8Coin Master$4.90 billion
9Fate/Grand Order$4.81 billion
10Fantasy Westward Journey$4.78 billion

China’s MOBA Giant Leads by a Wide Margin

Games

Tencent’s Honor of Kings isn’t widely known in the West, but it’s the single highest-grossing mobile game ever made, powered almost entirely by China’s massive player base. Battle royale royalty PUBG Mobile, whose Indian equivalent BGMI remains one of the country’s most-played titles, holds the number two spot globally. Chinese and Japanese titles dominate this list overall, reflecting how gacha mechanics and live-service updates keep players spending years after launch.

FAQs

Q1. What is the highest-grossing mobile game of all time?
Honor of Kings, with an estimated $13.25 billion in lifetime revenue.

Q2. Is PUBG Mobile the same as BGMI?
BGMI is the India-specific version of PUBG Mobile’s Indian release under a different publisher agreement, sharing core gameplay with the global title.

Q3. Why do gacha and live-service games dominate this list?
Their monetization model relies on continuous updates and randomized in-game purchases, which drive sustained spending over many years rather than a single upfront cost.

Q4. Is Candy Crush still profitable after over a decade?
Yes, it remains one of the highest-grossing mobile games ever despite launching in 2012, showing the staying power of well-designed casual games.

Source: Udonis

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