Another interesting video on Halo Infinite has been launched by Microsoft, where many developers of the team answered all the questions for 44 minutes related to the game, which was expected to launch with the Xbox Series X|S. Initially, one feature is not going to be included in the game, which is dual-wielding weapons. From Halo 2, this feature was introduced, and near about all players use it.
DelHoyo said that dual-wielding is “not currently in the cards,” at least for now. “Whenever you set out to make a game with the size of Halo Infinite, there’s so many things you can do. I think we have a very talented team where we can do anything but we can’t do everything,” DelHoyo said.
Here the cutscenes will blend into gameplay without providing a black screen or a hard stop as the series featured previously. The studio informed, there will occur seamless transition from gameplay to cinematics and vice versa. DelHoyo said, “This is a Master Chief story and a Spartan story.”
The Gameplay Director of Halo Infinite, Troy Mashburn said people carry pre-convinced ideas of what open-world and semi-open world means. Few people think it as going out into the world and collecting several elements to craft, but “that’s not what we’re about” for Halo Infinite, Mashburn said.
“What if you could keep that Scorpion? What if you could drive that Scorpion to the next mission [in Halo Infinite]?” he said. “And then we started taking that future. What if instead of going through the front gate of that mission, you can drive that Scorpion up the hill around the back side and blow up that Wraith that’s parked there before the enemy even knows you’re around. This really struck a chord with us.”
Halo Infinite is going to release this year for PC, Xbox One, and Xbox Series X|S.