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GTA V’s Lost Story: Ex-Rockstar Developer Reveals Canceled Trevor DLC in Favor of Profitable GTA Online

Abhay Vyas by Abhay Vyas
July 9, 2024
in Gaming
0
GTA V

Since its launch in 2013, Grand Theft Auto V (GTA V) has dominated the gaming industry. Although the single-player campaign enthralled players, many have speculated that a standalone single-player expansion was abandoned in favor of the rapidly expanding GTA Online. Recently, a former Rockstar developer has provided new insights into this matter.

GTA V

The Dream of Single-Player Expansion

Joe Rubino, a camera artist who worked on Max Payne 3 and GTA V, offered a glimpse into the development process in a recent interview. He revealed involvement in a “standalone DLC for Grand Theft Auto that never came out.” This project, described as “kick-ass” by Rubino, featured a prominent role for Steven Ogg, the actor who brought Trevor to life.

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The Rise of a Cash Cow: GTA Online

The creation of this DLC happened alongside the remarkable success of GTA Online. Rubino mentions that the immense popularity of the online mode eventually caused the project’s downfall. He states, “[GTA Online] was so profitable…it was difficult to argue that a standalone DLC could surpass it.”

A Business Decision, a Creative Heartbreak

While acknowledging the financial logic behind prioritizing GTA Online, Rubino expresses his creative frustration. He highlights the passion poured into the project, stating, “We went about probably halfway through it…This shit’s awesome. Let’s keep going, let’s finish this.”

Halfway There: Did We Miss Out?

Rubino’s comments spark a debate. With Rockstar’s vast resources, could they have balanced both projects? Was a complete single-player expansion truly out of reach? This remains a lingering question for many fans.

The Future of Rockstar’s Online Focus

With GTA Online still thriving and updates like “Bottom Dollar Bounties” on the horizon, it’s evident Rockstar remains committed to the online experience.

As anticipation builds for GTA VI, slated for 2025, questions arise regarding the future of online modes across both titles. Will Rockstar manage a smooth transition, or will lessons be learned from the Canceled single-player DLC for GTA V?

Conclusion: A Look Back, A Look Forward

The story of the Canceled single-player DLC for GTA V offers a fascinating look into the delicate balance between creative vision and commercial success.

While the financial allure of GTA Online is undeniable, the lost opportunity for a dedicated single-player expansion leaves a sense of “what if” for many fans. As we approach the release of GTA VI, it will be interesting to see how Rockstar chooses to navigate the single-player and online experiences moving forward.

Also Read: Battle Royale Games: Battling for Supremacy in 2024 – Breaking Down the Best and Boldest Titles This Year

Tags: Bottom Dollar BountiesGrand Theft Auto VGTA OnlineGTA VJoe RubinoMax Payne 3Rockstar
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