Grand Theft Auto IV just received a game-changing upgrade seventeen years after launch! The LibertyCityPlates mod, released December 16, 2025, finally brings dynamic license plates to Liberty City—a feature mysteriously absent from the original game despite existing in earlier GTA titles.
Developed by modding trio Shvab, CP, and Ash_735, this innovation gives every vehicle a unique plate number, dramatically boosting immersion without performance penalties.
Table of Contents
GTA 4 Mod Details at a Glance
| Information | Details |
|---|---|
| Mod Name | LibertyCityPlates |
| Release Date | December 16, 2025 |
| Developers | Shvab, CP, Ash_735 |
| Platform | Nexus Mods |
| File Size | Varies (pre-configured pack) |
| Requirement | Fusion Fix mod (mandatory) |
| Compatibility | GTA IV Complete Edition |
| Script Support | ScriptHook, .sco scripting |
What Makes This Mod Revolutionary
Unlike traditional texture-based license plate mods that individually modify each vehicle’s .wtd container, LibertyCityPlates implements dynamic license plates that change for every single car in the game. This means:

Technical Innovation:
- Each vehicle spawns with a procedurally generated unique plate
- No duplicate plates across hundreds of simultaneous vehicles
- Zero performance impact compared to texture-heavy alternatives
- Customizable via in-game .sco scripts for mission-specific plates
Immersion Upgrade: The mod includes specialized license plates for vehicle types like Ambulance, Taxi, and Police, plus region-specific plates for Alderney—Liberty City’s equivalent of New Jersey. This attention to detail mirrors real-world vehicle registration systems.
According to Rockstar’s official GTA IV archives, the vanilla game shipped with identical license plates across all vehicles, a puzzling regression from GTA San Andreas which featured dynamic plates on PlayStation 2 hardware.
Installation Guide (Step-by-Step)
| Step | Action | Details |
|---|---|---|
| 1 | Download Fusion Fix | Required dependency from GitHub |
| 2 | Extract Fusion Fix | Place files in GTA4.exe root folder |
| 3 | Download LibertyCityPlates | Get mod from Nexus Mods |
| 4 | Extract LibertyCityPlates | Place in same root folder |
| 5 | Launch Game | Dynamic plates automatically active |
Critical Requirement: Players must first install the Fusion Fix mod, which fixes various bugs and graphical issues in the PC version. Skip this step and LibertyCityPlates won’t function.

Detailed Installation Process
Phase 1 – Fusion Fix:
- Navigate to the Fusion Fix GitHub repository (linked from Nexus Mods)
- Download the latest release zip file
- Locate your GTA IV installation folder (where GTA4.exe resides)
- Extract all Fusion Fix contents directly into this folder
- Confirm files are in the root directory, not a subfolder
Phase 2 – LibertyCityPlates:
- Visit the Nexus Mods LibertyCityPlates page
- Download the pre-configured vehicle pack (recommended for beginners)
- Extract the zip contents to your GTA IV root folder
- Overwrite any conflicting files when prompted
- Launch GTA IV—plates now dynamically generate
Similar to other essential GTA IV mods, proper folder structure is critical for functionality.
Why GTA IV Lacked Dynamic Plates
Rockstar only has one license plate number for all the vehicles in the whole game—a bizarre oversight considering GTA San Andreas (2004) successfully implemented varied plates. Community speculation suggests either a development oversight or last-minute technical compromise during GTA IV’s troubled 2008 PC port.
The issue was finally addressed in GTA V (2013), but GTA IV’s massive modding community refused to wait for an official fix. The LibertyCityPlates team has been working on it since last year, making the December 2025 release the culmination of extensive development.
Advanced Features & Customization
Script Integration: The mod’s versatile license plate management allows modification via in-game .sco scripts. This unlocks creative possibilities:
- Mission-Specific Plates: Create story missions where target vehicles have identifiable plates (e.g., “BRUC1E” on Bruce Kibbutz’s Comet)
- Faction Identification: Assign unique plate patterns to gang vehicles
- Roleplay Elements: Customize player vehicles with personalized plates
Compatibility with ScriptHook and third-party engines means experienced modders can build complex gameplay mechanics around license plate recognition—impossible with vanilla GTA IV.
Performance & Compatibility
System Impact:
- FPS: Zero performance loss (confirmed by community testing)
- VRAM: Negligible increase (<50MB)
- Load Times: No measurable change
- Stability: Stable when installed correctly with Fusion Fix
Mod Compatibility: Works seamlessly with popular GTA IV enhancements like graphics overhauls and car packs. The dynamic system adapts to modded vehicles automatically.
Community Reception
The mod has achieved unanimous praise on Nexus Mods and GTAForums, with modders calling it “essential” and “long overdue.” Players report increased immersion during police chases—now every getaway vehicle has a distinct plate, mimicking real-world wanted systems.
Comparison to Other GTA Games
| Game | License Plate System |
|---|---|
| GTA III | Static single texture |
| Vice City | Static single texture |
| San Andreas | Dynamic (unique per vehicle) |
| GTA IV | Static single texture (vanilla) |
| GTA IV | Dynamic (with LibertyCityPlates) |
| GTA V | Dynamic (native) |
The mod essentially brings GTA IV’s license plate system in line with GTA V’s standards while maintaining period-accurate Liberty State (New York) and Alderney (New Jersey) plate designs.
Future Development
Developers hint at upcoming features including:
- Online multiplayer synchronization
- User-generated vanity plate database
- Integration with popular mission mods
- Console port exploration (unlikely due to modding restrictions)
FAQs
Q: Will LibertyCityPlates work with other vehicle mods and custom cars?
A: Yes! The mod automatically applies dynamic plates to all vehicles in the game, including modded cars, bikes, and trucks. As long as the vehicle model follows GTA IV’s standard format, LibertyCityPlates will generate appropriate plates. However, extremely old or poorly coded vehicle mods might need manual script adjustments—the developers included documentation for advanced users.
Q: Does this mod work on the Complete Edition or only the original GTA IV release?
A: LibertyCityPlates is designed for the Complete Edition (which includes Episodes from Liberty City) and requires Fusion Fix to function. The original 2008 base game may have compatibility issues without Fusion Fix installed first. Steam and Rockstar Games Launcher versions are fully supported. Console versions (Xbox 360/PS3) cannot use this mod due to platform restrictions on third-party modifications.





