Sandfall Interactive dropped the ultimate thank-you gift after their record-breaking Game Awards sweep—a completely free DLC expansion featuring 13 powerful endgame weapons. The Verso’s Drafts update introduces candy-themed scythes, Esquie-inspired firearms, and other whimsical armaments that pack serious Level 29+ power. Here’s where to find every new weapon and why they matter for your late-game builds.
Table of Contents
Clair Obscur: Expedition 33 DLC Access Requirements
| Requirement | Details |
|---|---|
| Story Progress | Complete Act 3 (main campaign finished) |
| Required Ability | Esquie’s Underwater Diving (unlocked through progression) |
| Location Access | East of Lumiere (underwater entrance with candy decorations) |
| Starting Level | All weapons begin at Level 29, upgradable to 33 |
| Total New Weapons | 13 weapons across all characters |
Why These Weapons Matter
Unlike typical DLC weapons that become obsolete quickly, Verso’s Drafts armaments are specifically designed for endgame optimization. Starting at Level 29 with upgrade materials scattered throughout the new zone, these weapons match the power curve of post-campaign challenges including the revamped Endless Tower bosses. More importantly, they introduce unique passive effects that enable entirely new build strategies—particularly valuable for players tackling the four new painting boss variants that demand creative approaches.
⚡ Farming Efficiency Tip:Verso’s Drafts contains enough Chroma Catalysts to immediately upgrade every new weapon to Level 33. Prioritize thorough exploration before focusing on boss fights—you’ll maximize your combat effectiveness for the tougher encounters ahead.

How to Obtain New Weapons
The 13 weapons are distributed through three primary acquisition methods in Verso’s Drafts:
Exploration Rewards: The majority of weapons appear in Paint Cages (treasure chests) scattered across the colorful landscape. Some require solving environmental puzzles like shooting balloon sequences or completing Hopscotch challenges. Keep your eyes peeled for hidden pathways behind waterfalls and beneath candy structures.
Chromatic Boss Drops: Special mini-bosses called Chromatics guard several powerful weapons. These optional encounters include Chromatic Franctale and Chromatic Barbasucette—both significantly easier than main story bosses but still requiring solid Level 29+ builds. Defeat them once for guaranteed weapon drops.
Merchant Purchases: A new Gestral Merchant near the Coastal Cave entrance northwest of the main zone sells select weapons for Chroma currency. This provides backup options if you miss certain exploration pickups.
Notable New Weapon Highlights
Esqium (Maelle’s Weapon): This Esquie-themed lance showcases the DLC’s design philosophy—combining nostalgic character references with competitive late-game stats. The weapon’s passive complements Maelle’s tank-oriented builds while offering surprising offensive synergies with Break-focused Pictos.
Candy-Themed Arsenal: Multiple weapons embrace the whimsical Verso’s Drafts aesthetic, including a literal candy cane scythe and lollipop-inspired firearms. Don’t let the playful designs fool you—these weapons feature Power 1654+ stats comparable to Simon-tier endgame equipment.
For optimal build integration, cross-reference these new weapons with our comprehensive character build optimization guide and explore synergies with the 16 new Pictos and Luminas also included in this update.
Upgrade Materials & Progression
Every new weapon begins at Level 29, matching the recommended entry point for Verso’s Drafts content. The zone provides sufficient resources to immediately push all weapons to Level 33 through the Curator at Camp—no grinding required. This generous material distribution lets you experiment with multiple weapons instead of committing to a single choice, encouraging the build diversity that defines Expedition 33’s combat philosophy.
The weapons scale with character-specific attributes (Might, Finesse, Spark, etc.) and feature unlockable passive bonuses at Levels 4, 10, and 20. Plan your upgrade priorities based on which passive effects complement your current Lumina sets—the new loadout system makes swapping between weapon configurations effortless.
Strategic Value for Endless Tower
The Thank You update simultaneously introduced these weapons and four brutally difficult painting boss rematches in the Endless Tower. This timing isn’t coincidental—several new weapon effects specifically counter mechanics present in fights like Duolliste and the revamped Simon variant. Players who thoroughly collect the Verso’s Drafts arsenal gain tangible advantages in these superboss encounters compared to relying solely on base-game weapons.
Do I need to complete the main Verso’s Drafts storyline to access all 13 weapons?
No, weapon collection is largely independent of story progression within the DLC. Most weapons are hidden in optional areas and side paths accessible immediately upon entering Verso’s Drafts. However, defeating the main boss Osquio does unlock certain areas containing 2-3 weapons, so plan to complete the storyline eventually. You can explore freely and collect weapons in any order—there’s no missable content.
Are these weapons better than late-game options like Simoso or Lanceram?
It depends entirely on your build and playstyle. Weapons like Simoso remain unmatched for specific strategies (Verso’s near-invincibility at Rank A), but several DLC weapons offer competitive alternatives with different passive effects. The candy scythe weapons, for instance, provide Shell generation mechanics absent from most base-game options. Think of DLC weapons as expanding your toolkit rather than replacing established meta choices—they enable new builds without invalidating old favorites. Test multiple combinations using the new Lumina Sets feature to discover optimal synergies.





