With the most recent Oktoberfest-themed patch, AMD FSR 2.0, the most recent iteration of the image reconstruction method, has been added to Deep Rock Galactic. Deep Rock Galactic already acquired FSR 1.0 and NVIDIA DLSS compatibility, as stated by Ghost Ship Games, about five months ago. The latency-reducing technique NVIDIA Reflex is now supported by the creators.
FSR 2.0 will soon be included in Volition’s Saints Row revival, according to AMD itself.
Well, yes, and now there is a brand new version supported in the game. We heard good things from a lot of you who used FSR 1.0 and DLSS in Deep Rock Galactic, so we are excited to see what this new version can do in terms of performance. Early FSR 2.0 testing shows promising results.
We are also leaving FSR 1.0 in, so you can select between the two versions if you should have any compatibility issues or your setup benefits from a specific version. We truly are spoiled for choice when it comes to upscaling technology.
In total, fourteen games already support AMD FSR 2.0:
- Chernobylite
- Death loop
- Dying Light 2 Stay Human
- Edge of the Abyss Awaken
- Farming Simulator 22
- God of War
- Marvel’s Spider-Man Remastered
- Remnants
- SCUM
- Shiba Inu
- Swordsman Remake
- The Bridge Curse Road to Salvation
- Thymes
- Tiny Tina’s Wonderlands
Another 20 games scheduled to get AMD FSR 2.0 support soon have been confirmed, too.
- Abyss World
- Astros: Curse of the Stars
- Elysium
- EVE Online
- Forspoken
- Ghostwrite Tokyo
- Grounded
- HITMAN III
- Kingshunt
- Lies of P
- Microsoft Flight Simulator
- NiShuiHan
- Perfect World Remake
- Overprime
- Rescue Party: Live! HD
- Saints Row
- Super People
- The Callisto Protocol
- Unknown 9: Awakening
- Vail VR
Saints Row can use ray-traced indirect lighting, although it does not yet support any sophisticated upscaling methods. Ray tracing performance will unquestionably be improved by FSR 2.0.
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