Remedy Entertainment just unveiled their most ambitious project yet at The Game Awards 2025—Control Resonant, starring Dylan Faden. The sequel shifts perspective from Jesse Faden to her troubled brother, transforming him from captive antagonist to protagonist in a supernatural crisis threatening Manhattan itself.
Dylan Faden Character Profile
| Aspect | Details |
|---|---|
| Full Name | Dylan Faden |
| Relationship | Jesse Faden’s younger brother |
| Status (Control 1) | Held captive by FBC, possessed by Hiss |
| Status (Resonant) | Deployed as FBC’s weapon against new threat |
| Primary Weapon | The Aberrant (shapeshifting melee weapon) |
| Powers | Supernatural abilities, reality manipulation |
| Mission | Stop world-ending threat, find Jesse |
| Setting | Paranaturally warped Manhattan |
From Villain to Hero: Dylan’s Journey
In the original Control, Dylan served as a tragic figure—Jesse’s missing brother corrupted by the dimensional entity known as The Board. Held captive in the Oldest House for years, he became both victim and antagonist, representing the game’s exploration of family trauma and supernatural possession.

Control Resonant flips this dynamic entirely. According to Remedy’s official announcement, Dylan is now the Federal Bureau of Control’s last resort. Years after his confinement, the FBC unleashes him to combat a catastrophic supernatural event transforming Manhattan into a paranormal battlefield where reality itself fractures.
The Aberrant: Dylan’s Signature Weapon
Unlike Jesse’s shape-shifting Service Weapon (a supernatural firearm), Dylan wields the Aberrant—a living, morphing melee weapon that fundamentally changes combat dynamics. As detailed on the official Xbox Wire, the Aberrant transforms between forms:
- Two-handed hammer for devastating heavy attacks
- Dual blades for swift, precise strikes
- Extended forms for mid-range combat
This melee-focused approach marks a significant departure from Control’s gunplay, creating what Remedy describes as “fast, physical combat that feels unmistakably like Control taken to the next level.”
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Manhattan as Playground and Prison
Control Resonant abandons the Brutalist architecture of the Oldest House for an open-ended, interconnected Manhattan twisted by paranatural forces. Dylan navigates a city where:
- Gravity bends unpredictably
- Buildings reshape into impossible geometries
- Reality fractures create dimensional rifts
- Cosmic horror collides with urban landscapes
This setting expands Control’s claustrophobic corridors into Remedy’s largest world yet, featuring hidden events, deep RPG progression, and multiple combat approaches. Players can build Dylan toward raw melee power, ability-driven agility, environmental manipulation, or hybrid strategies.
A New Entry Point for Newcomers
Despite continuing the Remedyverse mythology, Creative Director Mikael Kasurinen confirmed on PlayStation Blog that Resonant serves as a standalone entry. New players can jump in without prior Control knowledge, though veterans will appreciate returning characters, familiar threats, and narrative callbacks woven throughout Dylan’s journey.
The game releases in 2026 for PlayStation 5, Xbox Series X|S, PC (Steam, Epic), and Mac—marking Remedy’s most accessible launch strategy yet.
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FAQs
Q: Do I need to play Control before Control Resonant?
Q: How does Dylan Faden’s gameplay differ from Jesse Faden?
Dylan focuses on melee combat with the shapeshifting Aberrant weapon rather than Jesse’s supernatural firearm. Resonant emphasizes close-quarters action with deeper RPG mechanics, allowing players to customize Dylan’s abilities, weapon forms, and combat style through extensive progression systems. The shift creates more physical, aggressive gameplay compared to Control’s ranged combat approach.





