Riot Games has unleashed one of the most transformative updates of 2025 with Valorant Patch 11.10, finally delivering the long-awaited Harbor rework alongside significant Clove adjustments. Released on November 11, this comprehensive update transforms the underutilized controller into an aggressive tempo setter while introducing crucial quality-of-life improvements and competitive security features. If you’ve been waiting for Harbor to make waves in the meta, your patience is about to be rewarded.
Table of Contents
Valorant Harbor’s Complete Ability Overhaul
After languishing with near-zero pick rates in both ranked and professional play since his 2022 release, Harbor receives a fundamental redesign that shifts him from passive zone denial to aggressive initiator-controller hybrid. Riot’s goal? Give him the tools to actively take map control rather than simply react to enemy pushes.
| Ability | Type | Key Changes | Cost |
|---|---|---|---|
| Cove | Signature (NEW) | Distance placement like Omen smokes + optional shield | Free (1 charge) |
| High Tide | Basic | No longer signature, same wall functionality | 300 credits |
| Storm Surge | Basic (NEW) | Replaces Cascade – throwable whirlpool nearsights/slows | 250 credits (2 charges) |
| Reckoning | Ultimate | Forward surge instead of circle, nearsights/slows | 7 ult points |
Cove: The New Signature Game-Changer
Harbor’s most dramatic shift places Cove as his free signature ability. You can now deploy it with distance controls similar to Omen’s Dark Cover, making precise smoke placement infinitely easier. The revolutionary mechanic? You can place the smoke without activating its shield, then reactivate it later to add bulletproof protection.

This flexibility enables one-way smoke setups where you peek over the dome or aggressive site takes where you add shielding mid-execute to counter enemy spam. It’s a tactical depth upgrade that rewards creative players who master the timing.
Storm Surge: Harbor’s Aggressive New Tool
Replacing the awkward Cascade moving wall, Storm Surge lets Harbor throw explosive whirlpools that nearsight and slow enemies after a brief delay. Think of it as Reyna’s Leer meets Omen’s Paranoia—but with area denial properties.
This ability transforms Harbor into a genuine entry enabler. Throw it into common defensive positions before your duelists push, forcing enemies to reposition or fight blind. Combined with his wall, Harbor can now create complete execution packages that rival traditional initiators.
Reckoning Reimagined
Harbor’s ultimate abandons the stationary circle for a forward-moving surge that covers significantly more ground. It nearsights and slows everyone in its path, making post-plant retakes and site executions dramatically easier to coordinate. The old version required perfect positioning; the new Reckoning adapts to dynamic situations.
Clove Gets Much-Needed Nerfs
Despite low professional pick rates, Clove has dominated ranked queues with their aggressive, duelist-like playstyle that warped the controller role away from teamwork-focused utility. Patch 11.10 introduces two critical adjustments:
Ruse Smoke (Post-Death): Clove can now deploy only one smoke charge when dead instead of multiple, reducing their ability to single-handedly reshuffle team utility from beyond the grave.
Pick Me Up (Overheal): The self-heal overheal drops from 100 HP to 50 HP, significantly curtailing their snowball potential after securing kills.
These changes target Clove’s excessive independence while preserving their unique resurrection mechanic. They’ll still bring value, but won’t overshadow every other controller option.
Quality-of-Life & Competitive Updates
HUD Healing Indicator: The top health bar now turns teal during healing, filling progressively to show recovery status before returning to white. This clarity improvement helps teammates track ally health more accurately during fights.
Console Replay System: PlayStation and Xbox players finally gain access to the full Replay System with multi-angle review, free camera controls, and POV switching—previously PC-exclusive features.
Ascendant+ MFA Requirement: Players ranked Ascendant or higher in NA, LATAM, BR, and KR must now enable Riot Mobile multi-factor authentication to access Competitive queue, addressing smurfing and account sharing at the highest skill brackets.
Game Changers Pick’Ems: Starting November 13, predict bracket outcomes for the 2025 Game Changers Championship and earn exclusive rewards for accurate predictions.
Major Bug Fixes
Patch 11.10 addresses numerous gameplay-breaking issues:
- Spike can no longer be planted outside designated site areas or float above ground
- Range bots now properly display flash VFX when blinded
- Vulnerable debuff no longer grants assists after the effect expires
- Omen spectators can now see his perspective during Dark Cover placement
- Multiple Clove resurrection bugs fixed, including revivals inside Sage’s Barrier Orb
For complete technical details, check the official Valorant Patch 11.10 notes on Riot’s website.

What This Means for the Meta
Harbor’s rework positions him as a legitimate alternative to Viper and Omen on maps with tight chokepoints. His Storm Surge + High Tide combination creates suffocating map control that enables aggressive teams to steamroll defenders. Expect professional teams to experiment with Harbor compositions throughout the off-season.
Clove’s nerfs won’t eliminate them from ranked, but they’ll no longer dominate pick rates. This opens space for Harbor, Omen, and Brimstone to reclaim controller viability in solo queue environments.
For more Valorant strategies and agent guides, explore our best team compositions and ranked climbing tips to stay ahead of the evolving meta.
FAQs
Q: Will Harbor’s rework make him stronger than Viper in the current meta?
While Harbor’s aggressive toolkit now rivals Viper’s control capabilities, he probably won’t completely replace her. Viper excels at sustained area denial with her poison and post-plant lineups, whereas Harbor specializes in explosive site takes and fast-paced executions. They serve different strategic purposes—Viper for methodical default setups, Harbor for tempo-based aggression. Maps with multiple tight chokepoints like Bind and Split may favor Harbor’s new kit.
Q: Do the Clove nerfs make them unviable in ranked play?
Not at all. Clove remains the only controller who can resurrect and continues offering tremendous value in clutch situations. The nerfs specifically target their ability to dominate rounds independently after securing early kills. You’ll still see Clove picked frequently, but players will need to play more carefully around their diminished overheal and restricted post-death smokes. Their pick rate should normalize closer to other controllers rather than overshadowing the entire role.







