The Xbox chief explains the weird design behind Sony’s PS5

The head-to-head rivalry between Xbox and PlayStation has been going since ages, however, Playstations have always dominated the Xbox, but both of them still continue to deliver exceptional console gaming experience. Both of them are all set to launch their upcoming PS5 and Xbox Series X this fall and apart from pricing almost all hardware aspects have been confirmed by both the companies.

Interestingly, Phil Spencer, the Xbox head had commented about the design of its rival Sony’s PS5 which Sony never talked about it in detail, surely will do in the actual launch. However, Spencer has taken this opportunity to explain in a talk show Animal Talking, hosted by video-game journalist, Gary Whitta. He was asked about what he thought when he first saw the design of the PS5:

Report - Sony boosted PS5 production by 50 percent_TechnoSports.co.in

“Well, it’s hard, because I know the physics that we’re both dealing with with the power of these consoles, and cooling these consoles — the power, the energy use, the cooling — those are real challenges this generation, because we’re talking about consoles that now, on the CPU and GPU side, are real, powerful computers, effectively,” Spencer said.

“We chose our design because we wanted a large fan that we could spin a little more slowly so we’re not making noise,” Spencer explained about the Xbox Series X. “We wanted to have a very quiet console. So we built a form-followed-function design with our console so that we could draw a lot of air with a big fan spinning a little bit slower so that we didn’t get those high-pitch whining sounds that sometimes consoles can make.”

“Knowing that the PlayStation 5 is running at higher clocks […] it creates unique design challenges in how you keep these things cool,” said Spencer. “That’s true of both of us, so that’s not a shot. They took an approach that’s different than the approach that we did [with Xbox Series X]. I haven’t been around a PlayStation 5 running, but I am sure that they had similar design goals for themselves around what it means to run, how it sounds, and how much power it’s drawing because those are things that we focused on and it led to the design that we have.”

Check out the total episode of the talk show:

I liked the fact how Phil was open to the design perspectives and share the design point of view for both the new consoles and he even told that he would inevitably end up owning one PS5 for him, and he’s also excited to see how its rival performs. Considering the fact how hard it is to implement a console so that it performs the best, makes them much more special and interesting.

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