Chapter 6 of South of Midnight, aptly titled Hush, Hush, Sweet Cherie, plunges players deeper into Hazel’s eerie journey through the Southern Gothic world. In this chapter, players accompany Hazel as she uncovers cryptic memories and tangled secrets at Bunny’s Cottage in search of Huggin’ Molly. But it’s not just about following the path — it’s about discovering the hidden Floofs, battling corrupted creatures, unlocking new upgrades, and piecing together haunting memories scattered across the eerie landscape.
Table of Contents
Hazel, now more powerful and confident in her role as a Weaver, gains access to new skills and faces more challenging obstacles. With 215 Floofs to collect, multiple branching paths, hidden combat arenas, and several important collectibles to uncover, this chapter offers a rich blend of combat, exploration, and storytelling. Whether you’re in it for the lore or aiming for 100% completion, this guide will help you navigate every twist and turn with ease.
South of Midnight: Upgrades and Gear Up First
As the chapter begins, Hazel is dropped off near Bunny’s Cottage. Right away, open the upgrades menu. Every skill tree now has more unlocks available. Prioritize the following:
Skill | Benefit |
---|---|
Cleansing Rend | AoE damage to nearby enemies. Perfect for tight battles. |
Bob and Weave | Grants an extra dash charge — crucial for mobility. |
Immobilizing Push | Stops enemies without cooling down your power. |
Fettered Hand | Effective for weaving enemies mid-combat without delay. |
Also, check out “Closing the Loop” under General skills — it makes dodge-based strand explosions auto-weave enemies. A strategic upgrade if you’re facing swarms.
The Path Splits – Three Forks and Plenty of Floofs
Follow the guiding strand until you reach a three-way split: one path on the left, two on the right. On the right:
- One path hides a burrow — send Crouton in to grab 5 Floofs.
- The other has a Floof Knot blocked by branches. Destroy them.
Take the left path for your first combat arena. Use Cleansing Rend if you get surrounded. Once cleared, explore the pier to the left to find a metal sheet hiding 5 more Floofs.
Memory Objects and Hidden Collectibles
Before interacting with the Memory Object, take a detour:
- A fox will lead you to a bramble-covered area with two Floof Knots — one on the ground, one above spiky balls.
- If you’ve collected enough Floofs, unlock the Stigma Conversion upgrade — useful later for tougher foes.
Return to the memory object, interact, then navigate a path riddled with brambles. Jump across a boat to find the Keep Out Sign Materials collectible. Before reaching the echo wall, go right for another Floof Knot.
Echo Walls, Crows, and Creeping Combat
Upon reaching another fork:
- Left path: Destroy crow-blocked branches for Floofs.
- Right path: Leads to a door marked “Old Smokey.” Inside:
- Flip a metal sheet for hidden loot.
- Crouton’s burrow leads to a Stigma Knot — dodge ants and brambles!
Beyond the gate, push the Echo Cart to climb onto a rooftop. Inside, collect:
- Health Filament
- Abernathy’s Lament collectible
Bramble Maze to Bunny’s Cottage
The next area is dense with brambles and explosive mushrooms. Use your mobility wisely and let Crouton trigger hazards when needed.
Before reaching Bunny’s Cottage, go right:
- Crouton can access another burrow.
- Two edges hold Floof Knots — essential for upgrades.
Bunny’s Cottage & The Hidden Arenas
Before entering the main gate:
- Left path: Optional arena with 3 Ravagers, 2 Hurlers, and a nest.
- Collectible nearby: Burn after Reading
Inside Bunny’s yard:
- Left side corner holds a Floof Knot
- Explore wooden stairs to initiate a second combat arena and trigger a cutscene about Bunny.
Search the toy near the pier and metal sheets near boats. Climb stairs to find yet another Floof Knot.
Follow the guiding strand to a garden centerpiece, triggering the third arena. Exit the gate near the white house and explore behind it to find a burrow and the Correction Requested collectible.
Final Chase and Cottage Secrets
Another combat encounter leads to the third Bunny cutscene and a chase sequence through traps. Use jumps, glides, and dashes to avoid hazards. Once complete, the cottage opens.
Inside the cottage:
Room/Area | Collectibles/Items |
---|---|
First Room (Right) | “Notes on the Rogarou” |
Upstairs (right side) | 6th & 7th collectibles near bed shelves |
Below Painting | Golden Rabbit Statue — opens secret area |
Sewing Machine Area | “Missing Children List” + multiple story clues |
Interact with all items — red yarn, photos, posters, distaff patterns, and Benjy’s chunk — to trigger a major cutscene.
Final Ascent to Cherie Tree
Exit the cottage and watch for:
- Tree with birdhole on right — collectible: Burrowers Hate a Liar
- Grapple point left of tree leads to a big Floof Knot
Follow the path, ignore the first grapple — instead:
- Freeze echo bridge to access a hidden combat arena
- Nearby: Another collectible on a box, echo platforms, and a Floof Knot
Wall-run and climb through rocky terrain, using flippable metal sheets. At the top, you’ll uncover the Cherie Tree and receive the Bunny Pattern.
Chapter complete!
South of Midnight Chapter 6 Highlights Table
Collectibles | Count |
---|---|
Readable Collectibles | 10 |
Health Filaments | 1 |
Floofs | 215 |
Combat Arenas | 4 |
Major Cutscenes | 3 |
Frequently Asked Questions
Q1: How many Floofs are in Chapter 6 of South of Midnight?
There are 215 Floofs scattered across Chapter 6. They’re hidden in branches, burrows, behind metal sheets, and tied to combat encounters.
Q2: What are the best upgrades to unlock first in this chapter?
Start with Cleansing Rend, Bob and Weave, and Immobilizing Push. These enhance your mobility and offensive capabilities, especially in tight combat arenas.