Minecraft Bedrock 1.21.120.24 Beta: Complete Patch Notes & Bug Fixes

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Mojang released the Minecraft Bedrock 1.21.120.24 beta and preview update, delivering crucial visual improvements and bug fixes following The Copper Age game drop. While players anticipated content from the upcoming Mounts of Mayhem drop featuring the new Nautilus mob and spears, this update focuses on polishing existing features and addressing community-reported issues.

Minecraft Update Overview

CategoryDetails
Version1.21.120.24 Beta/Preview
Release FocusBug fixes & visual improvements
Main FeaturesCopper Chest fixes, RTX filter, texture updates
PlatformsWindows, Xbox, PlayStation, Android, iOS
Experimental ChangesWater lighting overhaul
Next Full Update1.21.120 (coming soon)

Key Visual Improvements

Copper Chest Texture Fixes

The Copper Age game drop introduced copper storage options, but initial textures contained inconsistencies. This beta addresses:

These refinements enhance visual coherence for builders using copper storage in their creations.

Mob Texture Updates

Several long-standing visual bugs received fixes:

For more building tips and texture guides, visit our Minecraft creative hub.

Marketplace Enhancement

A new filtering system allows players to search Marketplace content by graphics capabilities:

This quality-of-life improvement helps players with high-end hardware discover optimized content.

Critical Gameplay Fixes

Combat Adjustments

Two significant combat bugs received fixes:

Shield Durability Issue: Shields no longer take damage when mining while equipped (MCPE-190339). This bug frustrated players who accidentally degraded shields during resource gathering.

Shield Knockback Bug: Projectile knockback now properly negates when blocking with shields (MCPE-220733), restoring intended defensive mechanics.

Absorption Effect Fix

The Absorption Effect (Golden Hearts) now immediately clears when depleted by damage rather than lingering incorrectly (MCPE-55449). This ensures accurate health display during combat.

Experimental Water Lighting Overhaul

The most significant change appears in the experimental features:

New Light Absorption: Water now reduces light by 1 unit per block instead of 2, dramatically brightening underwater environments.

Drowned Spawn Impact: Fewer Drowned mobs spawn in shallow water and rivers due to increased light penetration.

This experimental feature (Preview only) fundamentally alters underwater exploration aesthetics and mob spawning mechanics. Community feedback will determine whether it reaches stable releases.

Explore underwater building strategies on our Minecraft survival guides.

Java-Bedrock Parity Improvements

Mojang continues bridging differences between editions:

Technical Updates for Creators

API Improvements

Several beta API features graduated to v2.3.0 stable release:

Editor Enhancements

The experimental Editor received substantial updates:

Custom Block Components

New creator features include:

Check the official Minecraft feedback site to report bugs or suggest improvements.

PlayStation 4 Storage Update

PS4 players may need to redownload Marketplace content due to storage location changes. This backend improvement optimizes data management but requires one-time redownload.


FAQs

Q: How do I access the Minecraft Bedrock 1.21.120.24 beta? A: Windows 10/11 users can join via the Xbox Insider Hub app, selecting “Minecraft for Windows” and enrolling in the beta program. Xbox console players access it through the Xbox Insider Hub app under “Insider Content.” Android users download “Minecraft Preview” from Google Play Store (separate app). Note that beta worlds don’t sync with stable versions, so create backup copies before testing. Visit the official Minecraft website for detailed platform-specific instructions.

Q: Will the experimental water lighting changes affect my existing builds? A: Currently in Preview only, the experimental water lighting (1 light reduction vs. 2 per block) only affects worlds with experimental features enabled. Existing stable worlds remain unchanged. If implemented in stable releases, underwater structures would become brighter, potentially affecting redstone contraptions relying on specific light levels. Mob farms using Drowned spawning mechanics might require adjustment, as shallow water spawns would decrease. Test in creative mode before enabling in survival worlds.

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