Mastering the ban phase in Marvel Rivals Season 3.5 is crucial for climbing the competitive ladder. Once you reach Level 15 and Gold III rank, each team can ban two characters before matches begin, making strategic bans a game-changer for victory.
Table of Contents
Why Banning Matters in Marvel Rivals Season 3.5
The current meta has shifted significantly with recent balance updates. Smart bans can disrupt enemy team compositions, eliminate overpowered synergies, and force opponents into uncomfortable picks. Understanding which heroes to target gives your team a tactical advantage before the match even starts.
Top Priority Bans by Role
Support Heroes
Character | Ban Priority | Reason |
---|---|---|
Luna Snow | Highest | Exceptional healing output and damage boost |
Mantis | High | Sleep combo potential and consistent heals |
Cloak & Dagger | Medium | Teleportation utility disrupts positioning |
Duelist Heroes
Character | Ban Priority | Reason |
---|---|---|
Hawkeye | Highest | One-shot potential dominates long-range |
Spider-Man | High | Mobility and burst damage combination |
Star-Lord | Medium | Versatile damage output across all ranges |
Vanguard Heroes
Character | Ban Priority | Reason |
---|---|---|
Doctor Strange | High | Portal utility controls map flow |
Magneto | Medium | Bubble shield enables aggressive pushes |
Groot | Low | Strong but less oppressive than alternatives |
Strategic Banning Principles
Target Team Synergies: Focus on breaking powerful team-up combinations rather than individual threats. Removing key enablers like Luna Snow disrupts entire strategies.
Counter Enemy Composition: Study your opponents’ hero preferences and ban their comfort picks. This forces them into unfamiliar territory where mistakes happen more frequently.
Protect Your Strategy: Sometimes ban heroes that counter your planned composition. If you’re running dive tactics, consider banning heroes with strong peel abilities.
Map-Specific Ban Considerations
Different maps favor certain playstyles. On close-quarters maps like Tokyo 2099, prioritize banning mobile flankers like Spider-Man. For open maps like Midtown, target long-range threats like Hawkeye who can control sightlines.
Learn more about competitive strategies and meta analysis to enhance your Marvel Rivals gameplay.
Common Banning Mistakes to Avoid
- Emotional Banning: Don’t ban heroes just because they killed you last match
- Ignoring Team Input: Coordinate bans with your team’s strategy
- Outdated Information: Stay current with official patch notes and balance changes
Adapting to the Season 3.5 Meta
Season 3 brought significant balance changes affecting hero viability. Heroes that were previously ban-worthy might now be manageable, while others have risen to prominence. Stay flexible with your banning strategy as the meta evolves.
For the latest tier lists and meta updates, check out comprehensive esports coverage to stay ahead of the competition.
Master these banning strategies and watch your win rate climb in Marvel Rivals Season 3.5. Remember, the best ban isn’t always the strongest hero—it’s the one that best supports your team’s path to victory.
Frequently Asked Questions
Q: How many heroes can each team ban in Marvel Rivals?
A: Each team can ban exactly two heroes during the ban phase, which occurs after reaching Level 15 and Gold III rank in competitive matches.
Q: Should I always ban the same heroes every match?
A: No, adapt your bans based on the enemy team composition, map selection, and your team’s strategy. Flexible banning is more effective than rigid patterns.