League of Legends closes 2025 with its most experimental patch yet. Patch 25.24, released December 3, introduces revolutionary WASD movement controls to unranked queues while delivering significant champion balance changes. From Sejuani’s comprehensive buffs to Mel’s damage nerfs, this update reshapes the meta heading into the new year. Here’s everything summoners need to know about the game-changing final patch of 2025.
Table of Contents
LoL Patch 25.24 Quick Overview
| Category | Key Changes |
|---|---|
| Release Date | December 3, 2025 |
| Major Feature | WASD Controls (Beta – Unranked Only) |
| Champion Buffs | Braum, Nasus, Sejuani, Swain, Viktor |
| Champion Nerfs | Dr. Mundo, Kayn, Kha’Zix, Master Yi, Mel, Zed, Zaahen |
| Champion Select | Can’t ban teammate hovers, faster selections globally |
| Disabled for WASD | Briar, Taliyah |
| Rune Changes | Bloodline buffed (6.75% max lifesteal) |
WASD Movement: A Revolutionary Experiment

The headlining feature transforms how players can control their champions. WASD movement launches in beta across multiple unranked queues, fundamentally altering League’s traditional point-and-click navigation.
Available Queues:
- Normals: Customs, Swiftplay, ARAM
- Game Modes: Arena, ARAM Mayhem, ARURF
Not Available: Draft Pick, Ranked Solo/Duo, Ranked Flex
New Features Include:
- Dynamic Camera: Mouse-following camera with adjustable speed settings
- Scout Ahead Button: Middle mouse click for free camera movement; release to snap back
- Flexible Remapping: Customize keybinds to personal preference
Riot is rolling out WASD gradually, starting with OCE servers before scaling globally. Given its beta status, developers may disable specific champions or queues if player experience degrades. Briar and Taliyah are currently disabled for WASD compatibility.
For official League of Legends updates, visit Riot Games’ website.
Champion Buffs: Who Gets Stronger
Sejuani Receives Massive Buffs: The Winter’s Wrath received comprehensive improvements across her entire kit. Her Q cooldown drops from 19-13 seconds to 18-12 seconds while mana costs decrease significantly. All abilities gained improved AP ratios (Q: 60%→75%, W first hit: 20%→30%, E: 60%→70%), and her ultimate cooldown decreased from 130/110/90 to 120/105/90 seconds. These changes position Sejuani for stronger AP bruiser builds.
Viktor’s Shield Buffed: His Q shield scales from 40-140 (up from 40-115) with improved 25% AP ratio (up from 18%). Bug fixes ensure accurate shield calculations.
Swain’s Sustain Improved: Passive healing standardized to 6% per fragment regardless of level, providing consistent sustain throughout matches.
Nasus & Braum Base Stat Increases: Both tanks received health buffs (Nasus: 631→650, Braum: 610→630), with Braum’s passive follow-up damage doubling from 20% to 40%.

Champion Nerfs: Meta Adjustments
Mel Takes Significant Damage Cuts: Her E ability suffered substantial nerfs—orb damage reduced, damage-per-second decreased, lingering debuff shortened (0.75→0.5 seconds), and mana costs increased. These changes address her overwhelming poke damage.
Jungle Dominance Targeted: Dr. Mundo’s Q monster damage cap decreased, Kayn’s passive magic damage reduced (25-45%→20-40%), Kha’Zix’s W base damage dropped, and Zed’s passive monster damage lowered (2x→1.8x). These changes curb jungle clear speeds.
Master Yi Weakened: Base health dropped from 655 to 640, with attack damage growth reduced from 2.8 to 2.5, targeting his scaling potential.
Zaahen Adjustments Continue: Following micropatch 25.23 nerfs, additional cooldown and damage modifications ensure the new champion doesn’t dominate.
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Champion Select Improvements
Two quality-of-life changes enhance pre-game experience:
- No More Teammate Hover Bans: Players can no longer ban champions their teammates have hovered, reducing toxicity and communication issues.
- Global Faster Champion Select: Improvements tested in NA/OC regions during patch 25.23 now roll out globally, speeding up Summoner’s Rift queue times.
System Changes & Bug Fixes
Bloodline Rune Buffed: Lifesteal per stack increased from 0.4% to 0.45%, with maximum lifesteal rising from 6% to 6.75%. This helps sustain-focused ADCs.
Notable Bug Fixes:
- Bel’Veth can no longer instantly kill her own Herald with R
- Ashe’s R no longer creates ping spikes when appearing from fog of war
- Nocturne’s R dash now properly follows targets
- Multiple visual and animation bugs resolved
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What This Means for Players
WASD controls represent League’s boldest experimental feature in years, potentially attracting players from other MOBAs or those who prefer direct character control. However, its exclusion from ranked queues ensures competitive integrity remains intact during testing.
The champion balance changes target jungle dominance while strengthening underperforming tanks like Sejuani and Nasus. Mel’s nerfs address community frustration with her poke damage, creating healthier mid-lane interactions.
As 2025’s final major patch, 25.24 sets the stage for January’s competitive season, giving players time to adapt to meta shifts during the holiday break.
FAQs
Q1: When can I use WASD controls in Ranked games?
WASD controls are currently unavailable in any Ranked queues (Solo/Duo or Flex) and Draft Pick modes. The feature launches exclusively in unranked queues including Customs, Swiftplay, ARAM, Arena, ARAM Mayhem, and ARURF. Riot Games is treating WASD as a beta feature, gradually rolling it out starting with OCE servers before scaling globally. The developers have not announced a timeline for Ranked integration, stating they’re monitoring player experience and may disable the feature for specific champions or modes if issues arise. Players wanting competitive WASD gameplay must wait for official announcements about Ranked availability.
Q2: Why were Sejuani’s buffs so comprehensive in Patch 25.24?
Sejuani received extensive buffs across her entire kit because she’s been underperforming in both professional and solo queue play. Her Q cooldown reduction (19-13s → 18-12s), significant mana cost decreases, improved AP ratios across all abilities (Q: 60%→75%, W: 20%→30%, E: 60%→70%), and ultimate cooldown buff (130/110/90 → 120/105/90) collectively address her weak early game pressure and limited AP build viability. These changes encourage experimentation with AP bruiser builds while maintaining her tank identity. Riot aims to make Sejuani more accessible for diverse playstyles without forcing her into a single build path, giving jungle players more strategic flexibility.







