India’s esports and gaming industry leaders have applauded the Union Budget 2026-27’s support for the Animation, Visual Effects, Gaming and Comics (AVGC) sector, which includes expanding AVGC creator labs across 15,000 schools and 500 colleges. The initiative aims to develop a workforce of 2 million professionals by 2030 to meet the sector’s explosive growth demands.
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Industry Leaders Praise Creator Lab Initiative
Akshat Rathee, Co-founder and MD of NODWIN Gaming, stated: “The government’s backing of the Indian Institute of Creative Technologies reflects a clear commitment to equipping young Indians with future-ready skills across animation, gaming and storytelling. Greater access to creative technologies will enable more homegrown, culturally relevant content to thrive.”
| Budget Initiative | Details |
|---|---|
| AVGC Creator Labs | 15,000 schools + 500 colleges |
| Workforce Target | 2 million professionals by 2030 |
| Institution Support | Indian Institute of Creative Technologies (IICT) |
| Focus Areas | Animation, VFX, gaming, comics, digital storytelling |
Addressing the Talent Gap in Gaming
Animesh Agarwal, Founder & CEO of S8UL Esports and 8Bit Creatives, emphasized the urgency: “Having built teams and businesses in gaming and esports over the years, I’ve seen how rapidly the AVGC sector is growing and how urgently India needs structured skilling to keep pace. Initiatives like these will create meaningful career pathways for young Indians and help position India as a global hub for animation, gaming, and digital storytelling.”

Infrastructure and High-Performance Computing
Vishal Parekh, Chief Operating Officer of CyberPowerPC India, highlighted infrastructure needs: “Realizing this vision calls for access to high-performance computing environments that match global benchmarks. At CyberPowerPC India, we see this as a defining opportunity to equip the next generation with the tools they need to create, compete, and lead, fueling innovation while strengthening India’s emergence as a global creative and technology powerhouse.”
Incubation and Entrepreneurship Focus
Sagar Nair, Head of Incubation at LVL Zero Incubator, stressed the entrepreneurial dimension: “When skilling is paired with incubation and clear pathways to entrepreneurship, India can cultivate a generation of creators equipped to build original intellectual property and compete globally. This approach can accelerate job creation, strengthen the talent pipeline, and position the country as a leading hub for creative technology and digital content.”
Building India’s Creative Economy
The Finance Minister’s announcement reflects the government’s commitment to transforming India into a global AVGC powerhouse. With creator labs providing early exposure to animation, VFX, gaming, and digital content creation, students nationwide will gain access to future-ready skills and career opportunities in the rapidly expanding creative economy.

The initiative aligns with India’s broader digital transformation goals, supporting both job creation and original IP development. Industry stakeholders like NODWIN Gaming, S8UL Esports, CyberPowerPC India, and LVL Zero Incubator have pledged to collaborate with educational institutions to bridge the talent gap and prepare India’s next generation of gaming professionals.
As the AVGC sector continues its rapid growth trajectory, the Budget 2026-27 measures position India to capture a larger share of the global gaming, animation, and creative technology markets while creating high-value employment opportunities for millions of young Indians.
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FAQs
What is the Union Budget 2026-27’s support for India’s gaming industry?
Expansion of AVGC creator labs across 15,000 schools and 500 colleges to develop 2 million professionals by 2030.
How did gaming industry leaders react to the budget?
Leaders from NODWIN Gaming, S8UL Esports, CyberPowerPC India, and LVL Zero welcomed the initiative as strengthening India’s AVGC ecosystem.





