IEIC Certifies 100+ Games as Skill-Based Using Revolutionary IIT-Stanford Method

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The Interactive Entertainment & Innovation Council (IEIC) has launched a groundbreaking certification program, officially certifying over 100 games as skill-based using a revolutionary statistical method developed with IIT Delhi, IIT Kanpur, IIT Madras, and Stanford University.

Game-Changing Methodology

The certification employs cutting-edge analysis of over 100 million users across billions of gaming sessions to scientifically verify the preponderance of skill over chance. This addresses the industry’s long-standing challenge of objectively differentiating skill-based games from gambling.

Scientific Approach

  • Multi-institutional collaboration with premier research institutions
  • Behavioral analysis of massive user datasets
  • Statistical verification aligned with Supreme Court guidelines
  • Objective differentiation between skill and chance-based games

Industry Impact

Certified Developers (50+ Studios)

Major gaming companies now certified include:

  • Artoon, AppOn, Chennai Games
  • Hash Byte, MaxPlay, Smash Head
  • WinZO, Play Bytes
  • And 40+ additional leading developers

Game Categories Covered

  • Arcade games
  • Sports simulations
  • Puzzle games
  • Card games
  • Board games

Market Opportunity

The certification addresses critical regulatory challenges, including the recent 400% GST hike that has impacted legitimate gaming businesses.

Industry Growth Projections:

  • Current market: USD 3.1 billion (14% CAGR)
  • 2028 target: USD 6 billion
  • 2034 potential: USD 60 billion (20% global market share)
  • Employment: 20x more job opportunities

Developer Testimonials

Naresh Khokhaneshiya, Artoon Co-founder: “This certification process helps us test new products in early stages and provides a cost-effective way to validate the skill element in gaming.”

Mohan Doss, Chennai Games Co-founder: “This initiative should have happened sooner. Skill-testing methodologies are widely adopted worldwide, and it’s time India embraces them to differentiate games of skill from chance.”

Consumer Protection Focus

The certification empowers consumers by:

  • Distinguishing legitimate platforms from illegal betting sites
  • Safeguarding against gambling harm
  • Promoting transparent gaming ecosystem
  • Building consumer confidence in skill-based gaming

Regulatory Significance

Compliance Benefits

  • Reduced regulatory burden for gaming companies
  • Streamlined self-declaration process
  • Enhanced ease of doing business
  • Clear differentiation from gambling activities

Investment Implications

  • Attracts foreign direct investment (FDI)
  • Enables public market opportunities
  • Drives innovation in game design
  • Supports intellectual property creation

IEIC Leadership Statement

Abhishek Malhotra, IEIC Spokesperson: “The conflation of gaming with gambling is a serious concern. Our initiative establishes a scalable, credible model to differentiate games of skill from games of chance, safeguarding consumer and national interests while fostering innovation.”

Scaling Plans

The expert panel will work closely with IEIC to:

  • Expand certification to more developers
  • Scale the assessment process
  • Integrate with regulatory frameworks
  • Support industry-wide adoption

About IEIC

The Interactive Entertainment & Innovation Council is a not-for-profit organization with ~50 members dedicated to making India the global hub for interactive entertainment. The council focuses on:

  • Fostering growth and innovation
  • Facilitating industry collaboration
  • Empowering entities of all sizes
  • Promoting shared resources and leadership

What This Means

This certification launch represents a watershed moment for India’s gaming industry, providing:

  • Scientific validation for skill-based games
  • Regulatory clarity for businesses
  • Consumer protection from gambling harm
  • Foundation for massive industry growth

With this initiative, India is positioned to capture a significant share of the global gaming market while building a transparent, skill-focused gaming ecosystem that protects consumers and drives innovation.


Launch Date: May 28, 2025
Certification Method: IIT-Stanford Statistical Analysis
Games Certified: 100+
Developers Involved: 50+ Studios

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