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AMD has officially released its FSR 2.0 ‘FidelityFX Super Resolution’ software

AMD has officially released its FSR 2.0 ‘FidelityFX Super Resolution’ software

Last year, AMD released FSR 1.0 to much fanfare, and it rapidly became the company’s fastest-selling software product ever, delivering significant speed gains while maintaining high visual fidelity as compared…

March 18, 2022
4 min read

Last year, AMD released FSR 1.0 to much fanfare, and it rapidly became the company’s fastest-selling software product ever, delivering significant speed gains while maintaining high visual fidelity as compared to rendering at native resolution. And now the company has announced what they have accomplished with FSR 2.0 technology.

But, let’s first take a look at FSR 1.0. FSR 1.0 is the company’s industry-leading open source spatial upscaling technology for generating high-resolution frames from low-resolution inputs. It uses a variety of cutting-edge algorithms with a particular emphasis on constructing high-quality edges and is designed for fast performance and easy integration.

FSR 1.0 has already been implemented or is being adopted by over 80 games and engines. The cross-platform codebase makes it possible to play on PCs with numerous GPU vendors, as well as consoles and mobile devices. It’s also now accessible as Radeon Super Resolution3 in the latest Radeon Adrenalin driver, delivering the benefits of FSR 1.0 to games that don’t support it natively.

Coming to the new and exciting FSR 2.0, AMD spent years researching and developing FSR 2.0, which was built from the ground up. It employs cutting-edge temporal techniques, as well as high-quality anti-aliasing, to restore fine geometric and textural detail in the upscaled image.

There is no need for machine learning hardware, and there is a lot of support. FSR 2.0’s upscaling method, like FSR 1.0’s, does not use Machine Learning (ML). While machine learning is one way to handle a variety of challenges, it is not required for high-quality upscaling. As a result, FSR 2.0 does not require dedicated ML gear, allowing more gamers to take advantage of it. FSR 2.0 will work with a wide range of products and platforms, including some competition graphics cards, just like FSR 1.0.

DISCLAIMERS AND FOOTNOTES

  1. AMD FidelityFX Super Resolution is available on select games and requires developer integration. See https://www.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution for a list of supported games. AMD FidelityFX Super Resolution is “game dependent” and is supported on the following AMD products: AMD Radeon™ RX 6000, RX 5000, RX 500, RX Vega series graphics cards, RX 480, RX 470, RX 460, and all AMD Ryzen™ Processors with Radeon™ Graphics if the minimum requirements of the game are met. AMD does not provide technical or warranty support for AMD FidelityFX Super Resolution enablement on other vendors’ graphics cards. GD-187.
  2. Testing by AMD Performance Labs as of July 22, 2021, on a test system configured with an AMD Ryzen™ 9 5900X CPU, AMD Radeon™ 6900 XT/6800 XT/6700 XT/6600 XT graphics cards, 16GB DDR4-3200 RAM, and Windows 10 Pro, with Smart Access Memory, enabled and using FSR “Performance” mode vs. FSR off. Actual performance will vary. Games tested: Baldur’s Gate 3 (“Ultra”); Black Desert Global Lab (“Epic”); Chernobylite (“Epic”); Deathloop™ (“Ultra”); Far Cry® 6 (“Ultra”); Gamedec (“Very High”) Grounded (“Epic”); Necromunda®: Hired Gun™ (“Epic”); Resident Evil™ Village (“Epic”); Vampire: The Masquerade – Bloodhunt (“Ultra”). Benchmark tests: Baldur’s Gate 3, Vulkan®, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode. Black Desert, DX11, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Vampire: The Masquerade – Bloodhunt, DX12, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode. Chernobylite, DX11, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Deathloop™, DX12, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode vs. the same system with FSR off. Far Cry® 6, DX12, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode. Game dev, DX12, 3840 x 2160, “Very High” settings, FSR OFF/FSR “Performance” mode. Grounded, DX12, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Necromunda®: Hired Gun™, DX12, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Resident Evil™ Village, DX12, 3840 x 2160, “Epic” Settings, FSR OFF/FSR “Performance” mode. RS-430.
  3. Based on AMD’s internal analysis, November 2021, FidelityFX™ Super Resolution is the fastest adopted software gaming technology in AMD’s history. GD-195.
  4. AMD FidelityFX™ Super Resolution 2.0 will be available in select games and requires developer integration.
  5. DEATH LOOP game settings: “Ultra” graphics preset with raytracing, DirectX® 12. AMD Radeon™ RX 6900 XT with AMD Smart Access Memory™ and FSR 2.0 “Quality” and “Performance” modes enabled (driver: AMD Radeon™ Software Adrenalin 21.50-220210a), AMD Ryzen™ 9 5900X, 16GB DDR4-3200 RAM, Qogir AM4 motherboard, and Windows® 10 Pro May 2020 update (19041.508). Results may vary.

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