NVIDIA Image Scaling is an upgraded version of NVIDIA’s proprietary spatial upscaling technology, which the graphics card maker launched a few days ago. According to NVIDIA, this new algorithm can boost the speed by using a 6-tap filter with 4 directional scaling and adaptive sharpening filters, and it sharpens and upscales in a single pass, making it more efficient than similar approaches.
According to various reports, NVIDIA’s Image Scaling does not rely on any proprietary software, therefore its in-game implementations will work regardless of the manufacturer of the graphics card (AMD, or even Intel).
However, currently, no games support NIS natively, thus AMD or Intel users will not be able to enable it via NVIDIA’s Control Panel or GeForce Experience software.
That can be circumvented through programs like Lossless Scaling, though, whose 1.6 release now supports NIS in addition to FSR.
Added another great upscale – NIS (NVIDIA Image Scaling).
Notes:
The sharpness setting is unified for both FSR and NIS in the range [0–1.0], where 1.0 is the maximum sharpness.
Lossless Scaling isn’t free software (a sample is available, but the full version costs $3.99), but for those who already have it, they have another choice to test.
This version of NVIDIA Image Scaling isn’t quite as good as the native one, by the way, as the developer of Lossless Scaling candidly admitted on the Steam forums.
It uses the official shader but has FP16 support not enabled for now as it has been confirmed not to work on the RTX 3000 for some reason.
Also, I do not know exactly what implementation they use in the driver, and for sure they do not waste GPU resources on image capture.
If you own an NVIDIA graphics card and have been having issues with getting the custom resolution created by NIS to show in the games, download the GeForce hotfix driver 496.84.