Confused whether Where Winds Meet is a solo RPG or full-blown MMO? You’re not alone! This wuxia masterpiece walks a unique line—offering a 150-hour single-player campaign alongside dedicated MMO features. Let’s unpack exactly what the “Online Mode” delivers and how it differs from traditional MMORPGs.
Table of Contents
The Two Worlds of Where Winds Meet
Where Winds Meet isn’t your typical MMO because it separates solo/co-op gameplay from multiplayer content entirely. Think of it as two games in one package—each with distinct purposes and limitations.

MMO Mode Comparison Table
| Feature | Solo/Co-op Mode | Online Mode (MMO) |
|---|---|---|
| Max Players | 1-4 players | Dozens (persistent server) |
| Story Quests | Full campaign access | None available |
| Side Quests | Available | Not accessible |
| PvP Content | None | Arena (1v1, 2v2, 5v5, 30v30 GvG) |
| Dungeons | Campaign bosses | Combat trials, raids |
| Social Hubs | Private instance | Up to 30 players |
| Progression | Host gets quest progress | Shared rewards |
Official Game: Where Winds Meet on Steam
What Is the Online Mode?
The Online Mode operates as a persistent MMO server where you can interact with dozens of concurrent players, but here’s the twist—you can’t play main story or side quests here. Instead, the Online Mode focuses entirely on social interactions and competitive/cooperative endgame content.
Think of it like this: Solo Mode is your private world (similar to Elden Ring), while Online Mode is the social hub where everyone meets for multiplayer activities.
What You CAN Do in Online Mode
✅ PvP Arena Modes: 1v1s, 2v2s, 5v5s, and massive 30v30 Guild vs Guild battles
✅ PvPvE Battle Royale: Extraction mode where you start with zero gear
✅ Combat Trials: Multi-enemy PvE challenges with seasonal leaderboards
✅ Bounty Hunting: Take contracts to hunt down criminal players
✅ Social Hubs: Meet, trade, and interact with up to 30 players
✅ Guilds (Sects): Join player organizations for group content
✅ Life Skills: Professions like healing, architecture, music, and bodyguarding
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The Unique Bounty System
One of the most interesting MMO features is the bounty system—if you commit crimes or kill other players, bounty hunters can take contracts to eliminate you by invading your solo world, exactly like Soulsborne invasions. This creates a thrilling risk-reward dynamic where your actions in solo mode can attract PvP consequences.
Co-op vs Online Mode: Key Differences
Many players confuse the 4-player co-op with the Online Mode, but they’re completely separate:
Co-op Mode (up to 4 players):
- Explore the open world together, complete side content, defeat bosses
- Some main story missions must be completed solo
- Progress only counts for the host
- Works like Elden Ring’s summoning system
Online Mode:
- Features raids, dungeons, guilds, PvP modes, and social hubs
- No story quests available
- Everyone progresses equally
- True persistent multiplayer environment
Explore more extraction shooters and RPGs at our competitive gaming section and strategy guides.
Cross-Mode Interactions
Interestingly, solo and online worlds occasionally intersect. The disease system allows players with healing expertise to visit your solo world and cure your ailments through a mini-game—a clever way to encourage community cooperation without forcing multiplayer participation.

Is It Worth Playing for MMO Fans?
Where Winds Meet isn’t a traditional MMORPG like World of Warcraft or Final Fantasy XIV. It compartmentalizes MMO features into separate modes rather than blending them into the open world. If you want endgame raids, competitive PvP, and guild activities, the Online Mode delivers—but don’t expect to grind story quests with strangers.
The free-to-play model with cosmetic-only monetization makes it risk-free to try both modes and decide which suits your playstyle.
Frequently Asked Questions
Q1: Can I play Where Winds Meet entirely solo without ever touching MMO content?
Absolutely! The entire 150-hour campaign and all side quests can be completed solo without ever entering the Online Mode. The MMO features are completely optional—you only access them by manually switching to Online Mode after several hours of gameplay. This makes Where Winds Meet perfect for players who want a deep single-player wuxia RPG without forced multiplayer interactions. You can even play through the story in 4-player co-op if you want company without the full MMO experience.
Q2: How many players can actually play together at once in Where Winds Meet?
It depends on the mode. In Solo/Co-op Mode, you’re limited to 4 players total exploring the world together. In Online Mode’s social hubs, up to 30 players can gather simultaneously. For structured content, campaign dungeons support 5-10 players depending on difficulty, while large-scale PvP modes like Guild vs Guild battles can accommodate 30v30 (60 players total) based on the Chinese client. However, the exact concurrent player count for persistent MMO servers hasn’t been officially confirmed for the global release—it’s similar to games like Once Human in scale.







