Dolmen, a sci-fi action-horror RPG shooter, could be one of the first games to use Intel XSS. On Friday, May 20, the game will be released on PC via Steam. Kyiv Martins, Producer on Dolmen at Large Work Studio, said in an interview with WCCFTech that a Day-1 patch with Intel XSS support could be released for sports users.
Intel has a growth agreement with Large Work Studio, and the two companies collaborated closely. The Dolmen developer stated in the WCCFTech interview that Intel asked them to collaborate to test the capabilities of their upcoming GPUs.
The developers were also asked if XeSS support, Intel’s intelligent upscaling technology, will be included in the game when it launched. “I feel I can let you know that every part, coupled with the cooperation with Intel, may be launched within the Day One patch,” they told WCCFTech.
Furthermore, it is said to support AMD FSR 1.0 and Nvidia DLSS upscaling technologies at launch. If you’re disappointed that AMD FSR 2.0 won’t gain support on day one, pay attention to the developer’s guarantee that FSR 2.0 support is on a to-do list they’re working on.
You can check the below video of Intel XeSS technology in Action — header
On March 30, Intel showed us a demo reel of Dolmen running in split-screen 1080p native on the left and 4K XSS on the right as part of the Intel Arc laptop GPUs launch event. Intel kindly offered 2x and 4x magnifications as the demo ran to let you appreciate the impact on graphics quality.
XSS will not be limited to Intel GPUs; contemporary AMD and Nvidia GPUs will also be supported. However, using XSS on Intel GPUs has a benefit: it will be accelerated by the Intel GPU’s XMX (Xe Matrix eXtensions).
With the proliferation of competing for upscaling methods, Nvidia’s Streamline commitment to expedite and simplify developer support was welcome. Developers will presumably be able to offer more upscaling engine options as a result of the project.