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Ubisoft promises an open world like Halo Infinite for its upcoming Splinter Cell game

The upcoming Splinter Cell game, according to reputable leaker Tom Henderson, will incorporate many of the design principles seen in modern Ubisoft games. “Ubisoft’s Splinter Cell game, which is still in early development, is currently envisioned as a… you guessed it… Open World of sorts,” Henderson writes.

The video game industry insider went on to quote sources who described the game as “a stealthier version of Assassin’s Creed” and “similar to how Halo Infinite has done its Open World.”

While the report has yet to be confirmed by corroborating sources, the prospect of an open-world Splinter Cell game has sparked outrage among fans. Many people have expressed dissatisfaction with Ubisoft for consistently incorporating open-world design philosophies into its games, even when they don’t mechanically fit. The problem is exacerbated further by Splinter Cell’s absence from the publisher’s most recent AAA title catalogue.

While many have noted that the critically acclaimed stealth game Metal Gear Solid V: The Phantom Pain also used an open-world, others are sceptical that the formula would work for Sam Fisher’s brand of adventure.

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While Ubisoft has yet to reveal any details about the upcoming Splinter Cell game, multiple sources have claimed that it is in the early stages of development. This follows a massive surge in fan demand to continue the storey of protagonist Sam Fisher.

After the release of Splinter Cell: Blacklist in 2014, the super spy’s storey came to an abrupt halt. Sam has made appearances in some other Ubisoft games since then, including Ghost Recon: Wildlands, Ghost Recon: Breakpoint, Rainbow Six: Siege, and the mobile game Elite Squad.

While fans are still divided about the possibility of an open-world Splinter Cell game, gamers have spoken out against Ubisoft’s recent foray into non-fungible tokens. When the company announced that it would be implementing NFTs in Ghost Recon: Breakpoint, players immediately reacted negatively.

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In less than 24 hours, the system’s trailer received a dislike-to-like ratio of 95 per cent on YouTube, resulting in an unceremonious delisting. Ubisoft has yet to respond to the ongoing outpouring of rage.

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