Tuesday, December 7, 2021

Here’s what you can expect from all the 8 Cleaners in Back 4 Blood

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Back 4 Blood brings outstanding level mechanics combined with RPG elements to the table, and each character or in this regard a Cleaner has its bonuses and starting gear.

However, players only start with half of the game’s eight character cast unlocked, and getting the other half to unlock won’t take much time as it requires making just a bit of progress through Back 4 Blood’s campaign mode.

Back 4 Blood is currently available on PC, Xbox One, Xbox Series X|S, PS4, and PS5, as well as Xbox Game Pass. The four characters who are unclocked in the beginning are Evagelo, Walker, Holly, and Mom. They’re a good bunch to start with, and each of them has its unique set of perks.

Mom can give the entire team one extra life and can instantly revive a teammate once per level, on the other hand, Holly can recover 10 stamina when she kills a zombie and gives the entire team 25 more stamina.

The four new Cleaners players will unlock are Doc, Hoffman, Jim, and Karlee, all of whom are viable at some point during the game.

Back 4 Blood character details

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Passive: Evangelo can quickly break out of grabs once every 60 seconds. He also has a 25% bonus to stamina regen.

Team Effects: 5% bonus to move speed

Starting Gear: Machete


Passive: Precision kills give Walker a 20% accuracy bonus for five seconds. Walker also deals an extra 10% damage to all enemies.

Team Effects: 10 bonus health to all team members

Starting Gear: Glock 23


Passive: Holly gains 10 stamina for each zombie she kills and has a 10% bonus to damage resistance.

Team Effects: Holly gives each team member 25 extra stamina

Starting Gear: Bat


Passive: Mom has an extra support item slot and can instantly revive one teammate once per level.

Team Effects: With one party member playing as Mom, the entire team gets one extra life

Starting Gear: The Belgian (Sawed-off shotgun)


Passive: Doc can heal each teammate for 25 health once per level, and restores 20% more health with healing items.

Team Effects: Reduces how much max health is lost due to Trauma by 25%

Starting Gear: Beretta M9


Passive: Hoffman has an extra offensive inventory slot and has a chance to spawn ammo every time he kills a zombie.

Team Effects: All members of a team can carry 10% more ammo

Starting Gear: M1911


Passive: Jim can aim down sights 25% faster by default, and gains a stacking 2.5% bonus to damage with every precision kill that lasts until he takes damage.

Team Effects: With Jim on the team players deal an extra 10% damage to weak spots

Starting Gear: 357 Magnum


Passive: Karlee has one extra quick inventory slot and highlights any nearby hazards or special infections.

Team Effects: Karlee gives her teammates a 50% speed bonus when using any item

Starting Gear: Tec 9


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