NVIDIA isn’t just stopping to add games to its DLSS library as more and more developers are adopting new Unity & Unreal Engine which by default now as DLSS tools come baked in.
Today, F.I.S.T.: Forged in Shadow Torch has launched on PC, and the game is loaded with technology, including NVIDIA DLSS, NVIDIA Reflex and DXR ray tracing.
Ray-traced lighting, up to 3X Performance Improvement with NVIDIA DLSS
F.I.S.T. has ray-traced lighting throughout, which includes ray-traced reflections, global illumination and caustics that dramatically raise the image quality in the game.
DLSS in F.I.S.T. features great scaling across all RTX GPUs and all resolutions and incredible gains at 4K with ray tracing enabled. DLSS gives boosts up to 3X at 4K, allowing for ray-traced gaming at 60 FPS at 4K resolution on the 3060Ti and above!
Similarly, NVIDIA DLSS enables GeForce RTX laptop users to experience F.I.S.T.: Forged In Shadow Torch with maxed out settings at fast, fluid frame rates, for ultimate on-the-go gaming:
NVIDIA DLSS accelerates the frame rates while retaining that great image quality.
45% Lower Latency with NVIDIA Reflex
In F.I.S.T.: Forged In Shadow Torch, TiGames uses this groundbreaking technology to reduce latency by up to 45%.
Shanghai TiGames Network Technology Limited and NVIDIA are delivering something special for GeForce Gamers with F.I.S.T.: Forged in Shadow Torch. The F.I.S.T. experience on a GeForce RTX-based GPU is the most immersive experience to be had in the game.
Here’s the official RTX gameplay trailer: